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1) Fixed a significant bug in MutablePriorityQueue when setting
the indices allowing rescheduling of values in the middle of the queue. 2) Implemented a cache friendly variant - MutableSkipHeapPriorityQueue based on https://playfulprogramming.blogspot.com/2015/08/cache-optimizing-priority-queue.html https://github.com/rollbear/prio_queue/blob/master/prio_queue.hpp
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@@ -12,6 +12,7 @@ add_executable(${_TEST_NAME}_tests
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test_placeholder_parser.cpp
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test_polygon.cpp
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test_mutable_polygon.cpp
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test_mutable_priority_queue.cpp
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test_stl.cpp
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test_meshsimplify.cpp
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test_meshboolean.cpp
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