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feat(automation): resolve_unique + wait-state evaluation
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@@ -45,6 +45,12 @@ std::vector<const UiNode*> find_matches(const UiNode& root, const Target& target
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return out;
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}
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const UiNode* resolve_unique(const UiNode& root, const Target& target, int& match_count) {
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const auto m = find_matches(root, target);
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match_count = static_cast<int>(m.size());
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return m.size() == 1 ? m.front() : nullptr;
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}
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bool evaluate_state(const UiNode* node, WaitState state,
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const std::optional<std::string>& expected_value) {
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if (node == nullptr)
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