feat(automation): resolve_unique + wait-state evaluation

This commit is contained in:
SoftFever
2026-06-03 01:42:38 +08:00
parent ddd1967bff
commit e449a0b618
3 changed files with 41 additions and 0 deletions

View File

@@ -45,6 +45,12 @@ std::vector<const UiNode*> find_matches(const UiNode& root, const Target& target
return out;
}
const UiNode* resolve_unique(const UiNode& root, const Target& target, int& match_count) {
const auto m = find_matches(root, target);
match_count = static_cast<int>(m.size());
return m.size() == 1 ? m.front() : nullptr;
}
bool evaluate_state(const UiNode* node, WaitState state,
const std::optional<std::string>& expected_value) {
if (node == nullptr)

View File

@@ -27,6 +27,10 @@ std::vector<const UiNode*> flatten(const UiNode& root);
// All nodes matching the target spec (resolution-order aware).
std::vector<const UiNode*> find_matches(const UiNode& root, const Target& target);
// Resolve to exactly one node for actions. Returns the node on a unique match;
// returns nullptr otherwise and sets match_count (0 = not found, >1 = ambiguous).
const UiNode* resolve_unique(const UiNode& root, const Target& target, int& match_count);
enum class WaitState { Exists, Visible, Enabled, Value };
// True if `node` satisfies the wait condition. A null node only satisfies a