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Fixed arrange for objects with 3D rotations
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@@ -687,8 +687,7 @@ void applyResult(
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// write the transformation data into the model instance
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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// CHECK_ME -> Is the following correct ?
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inst_ptr->set_rotation(Vec3d(0.0, 0.0, rot));
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inst_ptr->set_rotation(Z, rot);
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#else
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inst_ptr->rotation = rot;
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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