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added method: static GUI::GLCanvas3D* _3DScene::get_canvas(wxGLCanvas* canvas)
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@@ -96,9 +96,11 @@ public:
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bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
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bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
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#if !ENABLE_EXTENDED_SELECTION
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#if ENABLE_EXTENDED_SELECTION
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GLCanvas3D* get_canvas(wxGLCanvas* canvas);
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#else
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void set_objects_selections(wxGLCanvas* canvas, const std::vector<int>& selections);
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#endif // !ENABLE_EXTENDED_SELECTION
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#endif // ENABLE_EXTENDED_SELECTION
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void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
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void set_print(wxGLCanvas* canvas, Print* print);
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