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Brim and Cone Aware Preview
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@@ -2907,7 +2907,9 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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Vec3d wipe_tower_size(footprint.width, footprint.depth, footprint.height);
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// set_default_wipe_tower_pos_for_plate doesn't rerun when painting changes the
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// filament count, so redo its clamp here on every reload.
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// filament count, so redo its clamp here on every reload — unconditionally: a
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// paint-triggered reload can arrive before the background process invalidates
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// psWipeTower, so gating on it would skip the clamp exactly when it is needed.
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{
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Vec3d clamped_pos, clamped_size;
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part_plate->estimate_wipe_tower_polygon(full_config, plate_id, clamped_pos, clamped_size);
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