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https://github.com/OrcaSlicer/OrcaSlicer.git
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Break equal-distance ties in the tree support MST by coordinates
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@@ -60,10 +60,15 @@ auto MinimumSpanningTree::prim(std::vector<Point> vertices) const -> AdjacencyGr
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//This search is O(V) right now, which can be made down to O(log(V)). This reduces the overall time complexity from O(V*V) to O(V*log(E)).
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//This search is O(V) right now, which can be made down to O(log(V)). This reduces the overall time complexity from O(V*V) to O(V*log(E)).
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//However that requires an implementation of a heap that supports the decreaseKey operation, which is not in the std library.
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//However that requires an implementation of a heap that supports the decreaseKey operation, which is not in the std library.
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//TODO: Implement this?
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//TODO: Implement this?
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// Break equal-distance ties on coordinates: the map is keyed by address, so its
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// iteration order (and therefore the first minimum) would otherwise depend on where
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// the vertices were allocated.
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using MapValue = std::pair<const Point*, coordf_t>;
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using MapValue = std::pair<const Point*, coordf_t>;
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const auto closest = std::min_element(smallest_distance.begin(), smallest_distance.end(),
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const auto closest = std::min_element(smallest_distance.begin(), smallest_distance.end(),
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[](const MapValue& a, const MapValue& b) {
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[](const MapValue& a, const MapValue& b) {
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return a.second < b.second;
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if (a.second != b.second)
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return a.second < b.second;
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return *a.first < *b.first;
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});
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});
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//Add this point to the graph and remove it from the candidates.
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//Add this point to the graph and remove it from the candidates.
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@@ -29,6 +29,7 @@ add_executable(${_TEST_NAME}_tests
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test_polygon.cpp
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test_polygon.cpp
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test_mutable_polygon.cpp
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test_mutable_polygon.cpp
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test_mutable_priority_queue.cpp
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test_mutable_priority_queue.cpp
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test_minimum_spanning_tree.cpp
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test_nozzle_volume_type.cpp
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test_nozzle_volume_type.cpp
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test_step.cpp
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test_step.cpp
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test_stl.cpp
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test_stl.cpp
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66
tests/libslic3r/test_minimum_spanning_tree.cpp
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66
tests/libslic3r/test_minimum_spanning_tree.cpp
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@@ -0,0 +1,66 @@
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#include <catch2/catch_all.hpp>
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#include <algorithm>
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#include "libslic3r/MinimumSpanningTree.hpp"
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#include "libslic3r/Point.hpp"
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using namespace Slic3r;
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// A 5x5 lattice: at every step of Prim's algorithm several candidates sit at the same
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// distance from the tree, so the tie-break decides the tree's shape.
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static std::vector<Point> lattice()
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{
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std::vector<Point> vertices;
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for (int y = 0; y < 5; ++y)
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for (int x = 0; x < 5; ++x)
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vertices.emplace_back(Point::new_scale(x, y));
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return vertices;
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}
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static std::vector<Point> sorted_neighbours(const MinimumSpanningTree &mst, const Point &vertex)
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{
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std::vector<Point> neighbours = mst.adjacent_nodes(vertex);
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std::sort(neighbours.begin(), neighbours.end());
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return neighbours;
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}
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TEST_CASE("Minimum spanning tree connects every vertex", "[MinimumSpanningTree]")
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{
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const std::vector<Point> vertices = lattice();
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const MinimumSpanningTree mst(vertices);
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REQUIRE(mst.vertices().size() == vertices.size());
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size_t adjacency_entries = 0;
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for (const Point &vertex : vertices) {
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const std::vector<Point> neighbours = mst.adjacent_nodes(vertex);
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REQUIRE(! neighbours.empty());
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adjacency_entries += neighbours.size();
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}
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// A tree on n vertices has n - 1 edges, each listed from both ends.
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REQUIRE(adjacency_entries == 2 * (vertices.size() - 1));
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}
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TEST_CASE("Minimum spanning tree does not depend on the order of the non-root vertices", "[MinimumSpanningTree][Regression]")
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{
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const std::vector<Point> vertices = lattice();
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const MinimumSpanningTree reference(vertices);
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// The root stays first: Prim's tree legitimately depends on where it starts.
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// Every other order of the remaining vertices must give the same tree.
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std::vector<std::vector<Point>> orders;
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orders.emplace_back(vertices);
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std::reverse(orders.back().begin() + 1, orders.back().end());
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for (size_t shift = 1; shift + 1 < vertices.size(); ++shift) {
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orders.emplace_back(vertices);
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std::rotate(orders.back().begin() + 1, orders.back().begin() + 1 + shift, orders.back().end());
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}
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for (const std::vector<Point> &order : orders) {
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const MinimumSpanningTree mst(order);
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for (const Point &vertex : vertices) {
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INFO("vertex " << vertex.x() << "," << vertex.y());
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REQUIRE(sorted_neighbours(mst, vertex) == sorted_neighbours(reference, vertex));
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}
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}
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}
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