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Duplication is now performed on generated toolpaths instead of mesh (speed boost). #179
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@@ -25,21 +25,23 @@ sub shortest_path {
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my $self = shift;
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my ($start_near) = @_;
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my @my_paths = @{$self->paths};
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my @paths = ();
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my $start_at;
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CYCLE: while (@{$self->paths}) {
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CYCLE: while (@my_paths) {
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# find nearest point
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my $endpoints = [ map $_->endpoints, @my_paths ];
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$start_at = $start_near
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? Slic3r::Point->new(Slic3r::Geometry::nearest_point($start_near, $self->endpoints))
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? Slic3r::Point->new(Slic3r::Geometry::nearest_point($start_near, $endpoints))
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: $self->endpoints->[0];
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# loop through paths to find the one that starts or ends at the point found
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PATH: for (my $i = 0; $i <= $#{$self->paths}; $i++) {
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if ($start_at->id eq $self->paths->[$i]->points->[0]->id) {
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push @paths, splice @{$self->paths}, $i, 1;
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} elsif ($start_at->id eq $self->paths->[$i]->points->[-1]->id) {
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$self->paths->[$i]->reverse;
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push @paths, splice @{$self->paths}, $i, 1;
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PATH: for (my $i = 0; $i <= $#my_paths; $i++) {
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if ($start_at->id eq $my_paths[$i]->points->[0]->id) {
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push @paths, splice @my_paths, $i, 1;
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} elsif ($start_at->id eq $my_paths[$i]->points->[-1]->id) {
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$my_paths[$i]->reverse;
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push @paths, splice @my_paths, $i, 1;
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} else {
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next PATH;
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}
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