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Initial work for 3D rendering of toolpaths
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@@ -201,6 +201,13 @@ Linef3::intersect_plane(double z) const
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);
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}
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void
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Linef3::scale(double factor)
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{
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this->a.scale(factor);
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this->b.scale(factor);
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}
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#ifdef SLIC3RXS
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REGISTER_CLASS(Linef3, "Linef3");
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#endif
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