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Fixes for Multi Material ramming, increased separation of wipe lines.
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@@ -90,14 +90,15 @@ public:
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m_current_shape = (! is_first_layer && m_current_shape == SHAPE_NORMAL) ? SHAPE_REVERSED : SHAPE_NORMAL;
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++ m_num_layer_changes;
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int layer_idx = int(std::floor(layer_height * 100) + 0.5f);
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int layer_idx = int(std::floor(layer_height * 1000) + 0.5f);
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switch (layer_idx)
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{
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case 15:
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m_extrusion_flow = (float)0.024;
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case 150:
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m_extrusion_flow = (float)0.0218;
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break;
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case 20:
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case 200:
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default:
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// Extrusion rate for an extrusion aka perimeter width 0.35mm.
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m_extrusion_flow = (float)0.029;
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break;
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}
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