fix: prevent out-of-bounds crash in Arachne beading interpolation (#14656)

* fix: prevent out-of-bounds crash in Arachne beading interpolation

SkeletalTrapezoidation::interpolate() derives an inset index from `left` but
uses it to index the merged beading, which follows the thicker of left/right.
When the thicker side has fewer insets, the index runs past the end and the
slicer crashes during "Generating walls".

Skip the adjustment when the index is out of range, as the adjacent guards
already do. interpolate() uses no instance state, so make it static and add a
regression test that exercises it directly.

Fixes #14584
This commit is contained in:
Kris Austin
2026-07-08 07:58:39 -05:00
committed by GitHub
parent cf86f20ae1
commit dec67345be
3 changed files with 54 additions and 4 deletions

View File

@@ -18,6 +18,7 @@
#include <catch2/catch_all.hpp>
#include "libslic3r/Arachne/WallToolPaths.hpp"
#include "libslic3r/Arachne/SkeletalTrapezoidation.hpp"
#include "libslic3r/Arachne/utils/ExtrusionLine.hpp"
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategyFactory.hpp"
#include "libslic3r/Arachne/BeadingStrategy/BeadingStrategy.hpp"
@@ -265,3 +266,46 @@ TEST_CASE("Arachne widening keeps two beads in transition band (#14376)", "[Arac
for (const coord_t w : beading.bead_widths)
CHECK(w <= inner_width);
}
namespace {
// Exposes the protected static interpolate() for a focused unit test.
struct InterpolateProbe : SkeletalTrapezoidation {
using SkeletalTrapezoidation::interpolate;
};
} // anonymous namespace
// interpolate() indexes the merged beading with an index derived from `left`. The merged beading
// follows the thicker of left/right, so when the thicker side has fewer insets the index runs past
// its end.
TEST_CASE("Beading interpolation tolerates a thicker side with fewer insets", "[Arachne][Regression]") {
using Beading = BeadingStrategy::Beading;
// Thicker side (right) has fewer insets, so the merged beading holds only 2 toolpath locations.
const coord_t w = scaled<coord_t>(0.42);
Beading left;
left.total_thickness = scaled<coord_t>(1.0);
left.bead_widths = { w, w, w, w };
left.toolpath_locations = { scaled<coord_t>(0.1), scaled<coord_t>(0.3), scaled<coord_t>(0.5), scaled<coord_t>(0.7) };
left.left_over = 0;
Beading right;
right.total_thickness = scaled<coord_t>(2.0);
right.bead_widths = { w, w };
right.toolpath_locations = { scaled<coord_t>(0.1), scaled<coord_t>(0.3) };
right.left_over = 0;
// Just past left's location [2] (0.5), so the derived index is 2, past the end of the 2-inset merged beading.
const coord_t switching_radius = scaled<coord_t>(0.6);
Beading result;
REQUIRE_NOTHROW(result = InterpolateProbe::interpolate(left, 0.5, right, switching_radius));
// With the guard the adjustment is skipped, so the result is the plain interpolation.
const Beading expected = InterpolateProbe::interpolate(left, 0.5, right);
REQUIRE(result.toolpath_locations.size() == expected.toolpath_locations.size());
REQUIRE(result.bead_widths.size() == expected.bead_widths.size());
for (size_t i = 0; i < expected.toolpath_locations.size(); ++i) {
CHECK(result.toolpath_locations[i] == expected.toolpath_locations[i]);
CHECK(result.bead_widths[i] == expected.bead_widths[i]);
}
}