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5th Attempt to fix texture rendering on OpenGL 1.1 cards
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@@ -92,7 +92,7 @@ void GLGizmoBase::set_state(GLGizmoBase::EState state)
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m_state = state;
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}
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unsigned int GLGizmoBase::get_textures_id() const
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unsigned int GLGizmoBase::get_texture_id() const
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{
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return m_textures[m_state].get_id();
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}
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