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ENABLE_GCODE_VIEWER -> Refactoring of shaders for options
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@@ -79,7 +79,7 @@ float fragment_depth(vec3 eye_pos)
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void main()
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{
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vec2 pos = gl_PointCoord - vec2(0.5, 0.5);
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vec2 pos = gl_PointCoord - vec2(0.5);
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float sq_radius = dot(pos, pos);
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if (sq_radius > 0.25)
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discard;
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