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Update eigen to v5.0.1 and libigl to v2.6.0. (#11311)
* Update eigen from v3.3.7 to v5.0.1. This updates eigen from v3.3.7 released on December 11, 2018-12-11 to v5.0.1 released on 2025-11-11. There have be a large number of bug-fixes, optimizations, and improvements between these releases. See the details at; https://gitlab.com/libeigen/eigen/-/releases It retains the previous custom minimal `CMakeLists.txt`, and adds a README-OrcaSlicer.md that explains what version and parts of the upstream eigen release have been included, and where the full release can be found. * Update libigl from v2.0.0 (or older) to v2.6.0. This updates libigl from what was probably v2.0.0 released on 2018-10-16 to v2.6.0 released on 2025-05-15. It's possible the old version was even older than that but there is no version indicators in the code and I ran out of patience identifying missing changes and only went back as far as v2.0.0. There have been a large number of bug-fixes, optimizations, and improvements between these versions. See the following for details; https://github.com/libigl/libigl/releases I retained the minimal custom `CMakeLists.txt`, added `README.md` from the libigl distribution which identifies the version, and added a README-OrcaSlicer.md that details the version and parts that have been included. * Update libslic3r for libigl v2.6.0 changes. This updates libslic3r for all changes moving to eigen v5.0.1 and libigl v2.6.0. Despite the large number of updates to both dependencies, no changes were required for the eigen update, and only one change was required for the libigl update. For libigl, `igl::Hit` was changed to a template taking the Scalar type to use. Previously it was hard-coded to `float`, so to minimize possible impact I've updated all places it is used from `igl::Hit` to `igl::Hit<float>`. * Add compiler option `-DNOMINMAX` for libigl with MSVC. MSVC by default defines `min(()` and `max()` macros that break `std::numeric_limits<>::max()`. The upstream cmake that we don't include adds `-DNOMINMAX` for the libigl module when compiling with MSVC, so we need to add the same thing here. * Fix src/libslic3r/TriangleMeshDeal.cpp for the unmodified upstream libigl. This fixes `TriangleMeshDeal.cpp` to work with the unmodified upstream libigl v2.6.0. loop.{h,cpp} implementation. This file and feature was added in PR "BBS Port: Mesh Subdivision" (#12150) which included changes to `loop.{h,cpp}` in the old version of libigl. This PR avoids modifying the included dependencies, and uses the updated upstream versions of those files without any modifications, which requires fixing TriangleMeshDeal.cpp to work with them. In particular, the modifications made to `loop.{h,cpp}` included changing the return type from void to bool, adding additional validation checking of the input meshes, and returning false if they failed validation. These added checks looked unnecessary and would only have caught problems if the input mesh was very corrupt. To make `TriangleMeshDeal.cpp` work without this built-in checking functionality, I removed checking/handling of any `false` return value. There was also a hell of a lot of redundant copying and casting back and forth between float and double, so I cleaned that up. The input and output meshs use floats for the vertexes, and there would be no accuracy benefits from casting to and from doubles for the simple weighted average operations done by igl::loop(). So this just uses `Eigen:Map` to use the original input mesh vertex data directly without requiring any copy or casting. * Move eigen from included `deps_src` to externaly fetched `deps`. This copys what PrusaSlicer did and moved it from an included dependency under `deps_src` to an externaly fetched dependency under `deps`. This requires updating some `CMakeList.txt` configs and removing the old and obsolete `cmake/modules/FindEigen3.cmake`. The details of when this was done in PrusaSlicer and the followup fixes are at; *21116995d7* https://github.com/prusa3d/PrusaSlicer/issues/13608 * https://github.com/prusa3d/PrusaSlicer/pull/13609 *e3c277b9eeFor some reason I don't fully understand this also required fixing `src/slic3r/GUI/GUI_App.cpp` by adding `#include <boost/nowide/cstdio.hpp>` to fix an `error: ‘remove’ is not a member of ‘boost::nowide'`. The main thing I don't understand is how it worked before. Note that this include is in the PrusaSlicer version of this file, but it also significantly deviates from what is currently in OrcaSlicer in many other ways. * Whups... I missed adding the deps/Eigen/Eigen.cmake file... * Tidy some whitespace indenting in CMakeLists.txt. * Ugh... tabs indenting needing fixes. * Change the include order of deps/Eigen. It turns out that although Boost includes some references to Eigen, Eigen also includes some references to Boost for supporting some of it's additional numeric types. I don't think it matters much since we are not using these features, but I think technically its more correct to say Eigen depends on Boost than the other way around, so I've re-ordered them. * Add source for Eigen 5.0.1 download to flatpak yml config. * Add explicit `DEPENDS dep_Boost to deps/Eigen. I missed this before. This ensures we don't rely on include orders to make sure Boost is installed before we configure Eigen. * Add `DEPENDS dep_Boost dep_GMP dep_MPFR` to deps/Eigen. It turns out Eigen can also use GMP and MPFR for multi-precision and multi-precision-rounded numeric types if they are available. Again, I don't think we are using these so it doesn't really matter, but it is technically correct and ensures they are there if we ever do need them. * Fix deps DEPENDENCY ordering for GMP, MPFR, Eigen, and CGAL. I think this is finally correct. Apparently CGAL also optionally depends on Eigen, so the correct dependency order from lowest to highest is GMP, MPFR, Eigen, and CGAL. --------- Co-authored-by: Donovan Baarda <dbaarda@google.com> Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
This commit is contained in:
@@ -13,19 +13,24 @@
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#ifndef IGL_WINDINGNUMBERAABB_H
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#define IGL_WINDINGNUMBERAABB_H
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#include "WindingNumberTree.h"
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#include "PlainMatrix.h"
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namespace igl
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{
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/// Class for building an AABB tree to implement the divide and conquer
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/// algorithm described in [Jacobson et al. 2013].
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template <
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typename Point,
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typename DerivedV,
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typename DerivedF >
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class WindingNumberAABB : public WindingNumberTree<Point,DerivedV,DerivedF>
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typename Scalar,
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typename Index>
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class WindingNumberAABB : public WindingNumberTree<Scalar,Index>
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{
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protected:
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// WindingNumberTree defines Point
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using Point = typename WindingNumberTree<Scalar,Index>::Point;
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using MatrixXF = typename WindingNumberTree<Scalar,Index>::MatrixXF;
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Point min_corner;
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Point max_corner;
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typename DerivedV::Scalar total_positive_area;
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Scalar total_positive_area;
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public:
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enum SplitMethod
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{
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@@ -35,16 +40,25 @@ namespace igl
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} split_method;
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public:
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inline WindingNumberAABB():
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total_positive_area(std::numeric_limits<typename DerivedV::Scalar>::infinity()),
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total_positive_area(std::numeric_limits<Scalar>::infinity()),
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split_method(MEDIAN_ON_LONGEST_AXIS)
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{}
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/// Constructor
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///
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/// @param[in] V #V by 3 list of vertex positions
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/// @param[in] F #F by 3 list of triangle indices into V
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template <typename DerivedV, typename DerivedF>
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inline WindingNumberAABB(
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedF> & F);
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inline WindingNumberAABB(
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const WindingNumberTree<Point,DerivedV,DerivedF> & parent,
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const Eigen::MatrixBase<DerivedF> & F);
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// Initialize some things
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const WindingNumberTree<Scalar,Index> & parent,
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const typename WindingNumberTree<Scalar,Index>::MatrixXF & F);
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/// Initialize the hierarchy to a given mesh
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///
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/// @param[in] V #V by 3 list of vertex positions
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/// @param[in] F #F by 3 list of triangle indices into V
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template <typename DerivedV, typename DerivedF>
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inline void set_mesh(
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedF> & F);
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@@ -53,8 +67,8 @@ namespace igl
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inline virtual void grow();
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// Compute min and max corners
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inline void compute_min_max_corners();
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inline typename DerivedV::Scalar max_abs_winding_number(const Point & p) const;
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inline typename DerivedV::Scalar max_simple_abs_winding_number(const Point & p) const;
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inline Scalar max_abs_winding_number(const Point & p) const;
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inline Scalar max_simple_abs_winding_number(const Point & p) const;
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};
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}
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@@ -77,70 +91,76 @@ namespace igl
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# define WindingNumberAABB_MIN_F 100
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#endif
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template <typename Point, typename DerivedV, typename DerivedF>
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inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::set_mesh(
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template <typename Scalar, typename Index>
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template <typename DerivedV, typename DerivedF>
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inline void igl::WindingNumberAABB<Scalar,Index>::set_mesh(
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedF> & F)
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{
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igl::WindingNumberTree<Point,DerivedV,DerivedF>::set_mesh(V,F);
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// static assert that DerivedF::ColsAtCompileTime == 3 or Eigen::Dynamic
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static_assert(
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DerivedF::ColsAtCompileTime == 3 || DerivedF::ColsAtCompileTime == Eigen::Dynamic,
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"F should have 3 or Dynamic columns");
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igl::WindingNumberTree<Scalar,Index>::set_mesh(V,F);
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init();
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}
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template <typename Point, typename DerivedV, typename DerivedF>
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inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::init()
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template <typename Scalar, typename Index>
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inline void igl::WindingNumberAABB<Scalar,Index>::init()
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{
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using namespace Eigen;
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assert(max_corner.size() == 3);
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assert(min_corner.size() == 3);
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compute_min_max_corners();
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Eigen::Matrix<typename DerivedV::Scalar,Eigen::Dynamic,1> dblA;
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doublearea(this->getV(),this->getF(),dblA);
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Eigen::Matrix<Scalar,Eigen::Dynamic,1> dblA;
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doublearea((*this->Vptr),(this->F),dblA);
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total_positive_area = dblA.sum()/2.0;
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}
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template <typename Point, typename DerivedV, typename DerivedF>
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inline igl::WindingNumberAABB<Point,DerivedV,DerivedF>::WindingNumberAABB(
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template <typename Scalar, typename Index>
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template <typename DerivedV, typename DerivedF>
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inline igl::WindingNumberAABB<Scalar,Index>::WindingNumberAABB(
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const Eigen::MatrixBase<DerivedV> & V,
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const Eigen::MatrixBase<DerivedF> & F):
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WindingNumberTree<Point,DerivedV,DerivedF>(V,F),
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WindingNumberTree<Scalar,Index>(V,F),
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min_corner(),
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max_corner(),
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total_positive_area(
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std::numeric_limits<typename DerivedV::Scalar>::infinity()),
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std::numeric_limits<Scalar>::infinity()),
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split_method(MEDIAN_ON_LONGEST_AXIS)
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{
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init();
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}
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template <typename Point, typename DerivedV, typename DerivedF>
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inline igl::WindingNumberAABB<Point,DerivedV,DerivedF>::WindingNumberAABB(
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const WindingNumberTree<Point,DerivedV,DerivedF> & parent,
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const Eigen::MatrixBase<DerivedF> & F):
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WindingNumberTree<Point,DerivedV,DerivedF>(parent,F),
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template <typename Scalar, typename Index>
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inline igl::WindingNumberAABB<Scalar,Index>::WindingNumberAABB(
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const WindingNumberTree<Scalar,Index> & parent,
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const typename WindingNumberTree<Scalar,Index>::MatrixXF & F):
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WindingNumberTree<Scalar,Index>(parent,F),
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min_corner(),
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max_corner(),
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total_positive_area(
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std::numeric_limits<typename DerivedV::Scalar>::infinity()),
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std::numeric_limits<Scalar>::infinity()),
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split_method(MEDIAN_ON_LONGEST_AXIS)
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{
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init();
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}
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template <typename Point, typename DerivedV, typename DerivedF>
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inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::grow()
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template <typename Scalar, typename Index>
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inline void igl::WindingNumberAABB<Scalar,Index>::grow()
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{
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using namespace std;
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using namespace Eigen;
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// Clear anything that already exists
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this->delete_children();
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//cout<<"cap.rows(): "<<this->getcap().rows()<<endl;
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//cout<<"F.rows(): "<<this->getF().rows()<<endl;
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//cout<<"cap.rows(): "<<(this->cap).rows()<<endl;
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//cout<<"F.rows(): "<<(this->F).rows()<<endl;
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// Base cases
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if(
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this->getF().rows() <= (WindingNumberAABB_MIN_F>0?WindingNumberAABB_MIN_F:0) ||
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(this->getcap().rows() - 2) >= this->getF().rows())
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(this->F).rows() <= (WindingNumberAABB_MIN_F>0?WindingNumberAABB_MIN_F:0) ||
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((this->cap).rows() - 2) >= (this->F).rows())
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{
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// Don't grow
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return;
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@@ -148,8 +168,8 @@ inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::grow()
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// Compute longest direction
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int max_d = -1;
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typename DerivedV::Scalar max_len =
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-numeric_limits<typename DerivedV::Scalar>::infinity();
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Scalar max_len =
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-numeric_limits<Scalar>::infinity();
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for(int d = 0;d<min_corner.size();d++)
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{
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if( (max_corner[d] - min_corner[d]) > max_len )
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@@ -159,13 +179,13 @@ inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::grow()
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}
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}
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// Compute facet barycenters
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Eigen::Matrix<typename DerivedV::Scalar,Eigen::Dynamic,Eigen::Dynamic> BC;
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barycenter(this->getV(),this->getF(),BC);
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Eigen::Matrix<Scalar,Eigen::Dynamic,Eigen::Dynamic> BC;
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barycenter((*this->Vptr),(this->F),BC);
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// Blerg, why is selecting rows so difficult
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typename DerivedV::Scalar split_value;
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Scalar split_value;
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// Split in longest direction
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switch(split_method)
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{
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@@ -182,8 +202,8 @@ inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::grow()
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//cout<<"c: "<<0.5*(max_corner[max_d] + min_corner[max_d])<<" "<<
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// "m: "<<split_value<<endl;;
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vector<int> id( this->getF().rows());
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for(int i = 0;i<this->getF().rows();i++)
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vector<int> id( (this->F).rows());
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for(int i = 0;i<(this->F).rows();i++)
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{
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if(BC(i,max_d) <= split_value)
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{
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@@ -201,19 +221,19 @@ inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::grow()
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// badly balanced base case (could try to recut)
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return;
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}
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assert(lefts+rights == this->getF().rows());
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DerivedF leftF(lefts, this->getF().cols());
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DerivedF rightF(rights,this->getF().cols());
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assert(lefts+rights == (this->F).rows());
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MatrixXF leftF(lefts, (this->F).cols());
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MatrixXF rightF(rights,(this->F).cols());
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int left_i = 0;
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int right_i = 0;
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for(int i = 0;i<this->getF().rows();i++)
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for(int i = 0;i<(this->F).rows();i++)
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{
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if(id[i] == 0)
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{
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leftF.row(left_i++) = this->getF().row(i);
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leftF.row(left_i++) = (this->F).row(i);
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}else if(id[i] == 1)
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{
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rightF.row(right_i++) = this->getF().row(i);
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rightF.row(right_i++) = (this->F).row(i);
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}else
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{
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assert(false);
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@@ -222,18 +242,18 @@ inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::grow()
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assert(right_i == rightF.rows());
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assert(left_i == leftF.rows());
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// Finally actually grow children and Recursively grow
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WindingNumberAABB<Point,DerivedV,DerivedF> * leftWindingNumberAABB =
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new WindingNumberAABB<Point,DerivedV,DerivedF>(*this,leftF);
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WindingNumberAABB<Scalar,Index> * leftWindingNumberAABB =
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new WindingNumberAABB<Scalar,Index>(*this,leftF);
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leftWindingNumberAABB->grow();
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this->children.push_back(leftWindingNumberAABB);
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WindingNumberAABB<Point,DerivedV,DerivedF> * rightWindingNumberAABB =
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new WindingNumberAABB<Point,DerivedV,DerivedF>(*this,rightF);
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WindingNumberAABB<Scalar,Index> * rightWindingNumberAABB =
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new WindingNumberAABB<Scalar,Index>(*this,rightF);
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rightWindingNumberAABB->grow();
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this->children.push_back(rightWindingNumberAABB);
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}
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template <typename Point, typename DerivedV, typename DerivedF>
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inline bool igl::WindingNumberAABB<Point,DerivedV,DerivedF>::inside(const Point & p) const
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template <typename Scalar, typename Index>
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inline bool igl::WindingNumberAABB<Scalar,Index>::inside(const Point & p) const
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{
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assert(p.size() == max_corner.size());
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assert(p.size() == min_corner.size());
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@@ -250,8 +270,8 @@ inline bool igl::WindingNumberAABB<Point,DerivedV,DerivedF>::inside(const Point
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return true;
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}
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template <typename Point, typename DerivedV, typename DerivedF>
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inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::compute_min_max_corners()
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template <typename Scalar, typename Index>
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inline void igl::WindingNumberAABB<Scalar,Index>::compute_min_max_corners()
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{
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using namespace std;
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// initialize corners
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@@ -263,26 +283,26 @@ inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::compute_min_max_cor
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this->center = Point(0,0,0);
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// Loop over facets
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for(int i = 0;i<this->getF().rows();i++)
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for(int i = 0;i<(this->F).rows();i++)
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{
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for(int j = 0;j<this->getF().cols();j++)
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for(int j = 0;j<(this->F).cols();j++)
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{
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for(int d = 0;d<min_corner.size();d++)
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{
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min_corner[d] =
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this->getV()(this->getF()(i,j),d) < min_corner[d] ?
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this->getV()(this->getF()(i,j),d) : min_corner[d];
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(*this->Vptr)((this->F)(i,j),d) < min_corner[d] ?
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(*this->Vptr)((this->F)(i,j),d) : min_corner[d];
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max_corner[d] =
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this->getV()(this->getF()(i,j),d) > max_corner[d] ?
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this->getV()(this->getF()(i,j),d) : max_corner[d];
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(*this->Vptr)((this->F)(i,j),d) > max_corner[d] ?
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(*this->Vptr)((this->F)(i,j),d) : max_corner[d];
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}
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// This is biased toward vertices incident on more than one face, but
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// perhaps that's good
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this->center += this->getV().row(this->getF()(i,j));
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this->center += (*this->Vptr).row((this->F)(i,j));
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}
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}
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// Average
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this->center.array() /= this->getF().size();
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this->center.array() /= (this->F).size();
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//cout<<"min_corner: "<<this->min_corner.transpose()<<endl;
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//cout<<"Center: "<<this->center.transpose()<<endl;
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@@ -293,24 +313,24 @@ inline void igl::WindingNumberAABB<Point,DerivedV,DerivedF>::compute_min_max_cor
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this->radius = (max_corner-min_corner).norm()/2.0;
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}
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template <typename Point, typename DerivedV, typename DerivedF>
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inline typename DerivedV::Scalar
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igl::WindingNumberAABB<Point,DerivedV,DerivedF>::max_abs_winding_number(const Point & p) const
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template <typename Scalar, typename Index>
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inline Scalar
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igl::WindingNumberAABB<Scalar,Index>::max_abs_winding_number(const Point & p) const
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{
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using namespace std;
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// Only valid if not inside
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if(inside(p))
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{
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return numeric_limits<typename DerivedV::Scalar>::infinity();
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return numeric_limits<Scalar>::infinity();
|
||||
}
|
||||
// Q: we know the total positive area so what's the most this could project
|
||||
// to? Remember it could be layered in the same direction.
|
||||
return numeric_limits<typename DerivedV::Scalar>::infinity();
|
||||
return numeric_limits<Scalar>::infinity();
|
||||
}
|
||||
|
||||
template <typename Point, typename DerivedV, typename DerivedF>
|
||||
inline typename DerivedV::Scalar
|
||||
igl::WindingNumberAABB<Point,DerivedV,DerivedF>::max_simple_abs_winding_number(
|
||||
template <typename Scalar, typename Index>
|
||||
inline Scalar
|
||||
igl::WindingNumberAABB<Scalar,Index>::max_simple_abs_winding_number(
|
||||
const Point & p) const
|
||||
{
|
||||
using namespace std;
|
||||
@@ -318,7 +338,7 @@ inline typename DerivedV::Scalar
|
||||
// Only valid if not inside
|
||||
if(inside(p))
|
||||
{
|
||||
return numeric_limits<typename DerivedV::Scalar>::infinity();
|
||||
return numeric_limits<Scalar>::infinity();
|
||||
}
|
||||
// Max simple is the same as sum of positive winding number contributions of
|
||||
// bounding box
|
||||
@@ -326,10 +346,10 @@ inline typename DerivedV::Scalar
|
||||
// begin precomputation
|
||||
//MatrixXd BV((int)pow(2,3),3);
|
||||
typedef
|
||||
Eigen::Matrix<typename DerivedV::Scalar,Eigen::Dynamic,Eigen::Dynamic>
|
||||
Eigen::Matrix<Scalar,Eigen::Dynamic,Eigen::Dynamic>
|
||||
MatrixXS;
|
||||
typedef
|
||||
Eigen::Matrix<typename DerivedF::Scalar,Eigen::Dynamic,Eigen::Dynamic>
|
||||
Eigen::Matrix<Index,Eigen::Dynamic,Eigen::Dynamic>
|
||||
MatrixXF;
|
||||
MatrixXS BV((int)(1<<3),3);
|
||||
BV <<
|
||||
|
||||
Reference in New Issue
Block a user