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Fix gizmo being closed after releasing mouse outside the gizmo floating window (#15095)
* Fix gizmo being closed after releasing mouse outside the gizmo floating window The left up event of a drag started on the gizmo floating window (e.g. selecting text in an input field) and released over the bed was treated as a click on the plate, which deselected the objects and closed the active gizmo. Add the ignore_left_up guard to the plate select branch, matching the deselect branch above. Co-Authored-By: Claude <noreply@anthropic.com> * Fix Emboss gizmo being closed after releasing mouse outside its floating window The Emboss gizmo has its own close-on-click-away handler (on_mouse_change_selection) that was not protected against left up events originating from ImGui windows, so the gizmo was still closed when a drag started on its floating window (e.g. selecting text in the input field) ended over the 3D scene. Expose the canvas's ignore_left_up state to gizmos and skip the close check for such releases. Co-Authored-By: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com>
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@@ -4756,7 +4756,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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deselect_all();
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}
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//BBS Select plate in this 3D canvas.
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else if (evt.LeftUp() && !m_mouse.dragging && m_picking_enabled && !m_hover_plate_idxs.empty() && (m_canvas_type == CanvasView3D) && !is_layers_editing_enabled())
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// The left up may come from an ImGui window (e.g. a drag started on the gizmo floating window and released over the bed),
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// in which case it must not be treated as a click on the plate, otherwise the gizmo would be closed (see deselect_all below).
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else if (evt.LeftUp() && !m_mouse.ignore_left_up && !m_mouse.dragging && m_picking_enabled && !m_hover_plate_idxs.empty() && (m_canvas_type == CanvasView3D) && !is_layers_editing_enabled())
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{
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int hover_idx = m_hover_plate_idxs.front();
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wxGetApp().plater()->select_plate_by_hover_id(hover_idx);
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