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More camera related functionalities moved from GLCanvas3D to Camera
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@@ -930,7 +930,7 @@ void GLGizmosManager::do_render_overlay(const GLCanvas3D& canvas, const Selectio
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float cnv_w = (float)canvas.get_canvas_size().get_width();
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float cnv_h = (float)canvas.get_canvas_size().get_height();
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float zoom = canvas.get_camera().zoom;
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float zoom = (float)canvas.get_camera().get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float height = get_total_overlay_height();
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