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https://github.com/OrcaSlicer/OrcaSlicer.git
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Refactoring of GLGizmosXX classes to cleanup their interface
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@@ -1,5 +1,6 @@
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoMove.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
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@@ -47,12 +48,12 @@ std::string GLGizmoMove3D::on_get_name() const
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return (_(L("Move")) + " [M]").ToUTF8().data();
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}
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void GLGizmoMove3D::on_start_dragging(const Selection& selection)
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void GLGizmoMove3D::on_start_dragging()
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{
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if (m_hover_id != -1)
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{
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m_displacement = Vec3d::Zero();
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const BoundingBoxf3& box = selection.get_bounding_box();
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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m_starting_drag_position = m_grabbers[m_hover_id].center;
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m_starting_box_center = box.center();
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m_starting_box_bottom_center = box.center();
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@@ -65,7 +66,7 @@ void GLGizmoMove3D::on_stop_dragging()
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m_displacement = Vec3d::Zero();
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}
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void GLGizmoMove3D::on_update(const UpdateData& data, const Selection& selection)
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void GLGizmoMove3D::on_update(const UpdateData& data)
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{
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if (m_hover_id == 0)
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m_displacement(0) = calc_projection(data);
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@@ -75,8 +76,10 @@ void GLGizmoMove3D::on_update(const UpdateData& data, const Selection& selection
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m_displacement(2) = calc_projection(data);
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}
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void GLGizmoMove3D::on_render(const Selection& selection) const
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void GLGizmoMove3D::on_render() const
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{
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const Selection& selection = m_parent.get_selection();
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bool show_position = selection.is_single_full_instance();
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const Vec3d& position = selection.get_bounding_box().center();
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@@ -152,20 +155,21 @@ void GLGizmoMove3D::on_render(const Selection& selection) const
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}
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}
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void GLGizmoMove3D::on_render_for_picking(const Selection& selection) const
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void GLGizmoMove3D::on_render_for_picking() const
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{
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glsafe(::glDisable(GL_DEPTH_TEST));
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const BoundingBoxf3& box = selection.get_bounding_box();
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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render_grabbers_for_picking(box);
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render_grabber_extension(X, box, true);
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render_grabber_extension(Y, box, true);
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render_grabber_extension(Z, box, true);
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}
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void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection)
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{
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#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit)
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{
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const Selection& selection = m_parent.get_selection();
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bool show_position = selection.is_single_full_instance();
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const Vec3d& position = selection.get_bounding_box().center();
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@@ -178,8 +182,8 @@ void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit,
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m_imgui->input_vec3("", displacement, 100.0f, "%.2f");
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m_imgui->end();
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#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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}
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#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
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double GLGizmoMove3D::calc_projection(const UpdateData& data) const
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{
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