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Merge some BS1.7 changes:
Boolean operation feature
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@@ -150,7 +150,8 @@ public:
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Vec3f& position, // where to save the positibon of the hit (mesh coords)
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Vec3f& normal, // normal of the triangle that was hit
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const ClippingPlane* clipping_plane = nullptr, // clipping plane (if active)
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size_t* facet_idx = nullptr // index of the facet hit
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size_t* facet_idx = nullptr, // index of the facet hit
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bool sinking_limit = true
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) const;
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// Given a vector of points in woorld coordinates, this returns vector
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