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Merge branch 'main' into feat/plugin-auditing
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40
tests/libslic3r/test_model.cpp
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40
tests/libslic3r/test_model.cpp
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#include <catch2/catch_all.hpp>
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#include "libslic3r/Model.hpp"
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using namespace Slic3r;
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// convex_hull_2d does not clip geometry below the bed, so these cases avoid
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// sinking transforms.
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TEST_CASE("A part's 2D convex hull is its footprint projected onto the bed", "[Model]")
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{
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Model model;
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ModelObject* object = model.add_object();
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// Keep the cube's raw coordinates ([0,20] on every axis): the default
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// add_volume re-centers the geometry, which would move the footprint.
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object->add_volume(make_cube(20, 20, 20), ModelVolumeType::MODEL_PART, false);
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SECTION("identity transform yields the 20 mm square") {
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const Polygon hull = object->convex_hull_2d(Geometry::Transformation{}.get_matrix());
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const BoundingBox bb = hull.bounding_box();
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CHECK(hull.size() == 4);
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CHECK(bb.min.x() == scaled(0.));
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CHECK(bb.min.y() == scaled(0.));
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CHECK(bb.max.x() == scaled(20.));
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CHECK(bb.max.y() == scaled(20.));
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}
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SECTION("scaling and offset move and grow the footprint") {
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Geometry::Transformation t;
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t.set_scaling_factor({2, 2, 2}); // cube now spans [0,40]
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t.set_offset({10, 5, 0}); // then shift +10 in X, +5 in Y
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const Polygon hull = object->convex_hull_2d(t.get_matrix());
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const BoundingBox bb = hull.bounding_box();
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CHECK(hull.size() == 4);
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CHECK(bb.min.x() == scaled(10.));
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CHECK(bb.min.y() == scaled(5.));
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CHECK(bb.max.x() == scaled(50.));
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CHECK(bb.max.y() == scaled(45.));
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}
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}
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