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Tech ENABLE_SINKING_CONTOURS -> Sinking contours rendered using triangles
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@@ -142,6 +142,7 @@ void GLGizmoCut::on_render()
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#if ENABLE_SINKING_CONTOURS
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_cut_contours.shift.x(), m_cut_contours.shift.y(), m_cut_contours.shift.z()));
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glsafe(::glLineWidth(2.0f));
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m_cut_contours.contours.render();
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glsafe(::glPopMatrix());
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#endif // ENABLE_SINKING_CONTOURS
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