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Prevent crashes from edge cases when slicing complex small model with "big" fuzzy skin is used
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@@ -405,6 +405,7 @@ static ExtrusionEntityCollection traverse_loops(const PerimeterGenerator &perime
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// Reapply the nearest point search for starting point.
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// We allow polyline reversal because Clipper may have randomly reversed polylines during clipping.
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if(paths.empty()) continue;
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chain_and_reorder_extrusion_paths(paths, &paths.front().first_point());
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// smothing the overhang degree
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// merge small path between paths which have same overhang degree
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