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feat: preset APIs
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# Python plugin async bridge — High Level Design
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## Purpose and scope
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The embedded Python plugin runtime runs capability calls synchronously: a C++ call site acquires the
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GIL and the capability's Python method runs to completion on the calling thread. That model cannot
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express an operation that has to wait for the user — most visibly the staged preset update
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(`begin_update()` in [preset-plugin-api.md](preset-plugin-api.md)), whose target selection can open
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unsaved-edit dialogs and must not block Orca's UI thread while it waits.
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This document describes the bridge that lets a Python plugin suspend and resume such an operation
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without blocking the UI thread. The bridge is deliberately narrow: only the Script capability gains
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an awaitable execution path. Every other capability — including the SlicingPipeline hooks — stays
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synchronous.
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## Execution baseline
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### How a capability call runs
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A capability instance is a Python object owned through `Slic3r::PluginInstanceHandle`
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(`src/slic3r/plugin/PythonPluginBridge.cpp`) and handed to the rest of the program as a
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`std::shared_ptr<Slic3r::PluginCapabilityInterface>`. Its identity (`name()`, `type()`,
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`audit_plugin_key()`) is resolved once at materialization and cached in C++
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(`PluginCapabilityInterface` in `src/slic3r/plugin/PythonPluginInterface.hpp`).
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Every C++→Python call crosses a trampoline method. `PyPluginCommonTrampoline` and
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`PyPluginInterfaceTrampoline` (`src/slic3r/plugin/PyPluginTrampoline.hpp`), and the per-type subclass
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`PyScriptPluginCapabilityTrampoline`
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(`src/slic3r/plugin/pluginTypes/script/ScriptPluginCapabilityTrampoline.hpp`), wrap the call in the
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`ORCA_PY_OVERRIDE_AUDITED` macro. For one synchronous call that macro, in order:
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1. constructs a `PluginCapabilityInterface::RefCounter`, which `increment()`s the capability's
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reference count for the call's duration;
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2. constructs a `PythonGILState`, which first acquires a `PythonRuntimeLease` and then
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`PyGILState_Ensure()`;
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3. opens a `ScopedPluginAuditContext(audit_plugin_key(), name())`;
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4. dispatches into Python via `PYBIND11_OVERRIDE`/`PYBIND11_OVERRIDE_PURE`;
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and unwinds those guards when the call returns.
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`PythonGILState` and `PythonRuntimeLease` live in `src/slic3r/plugin/PythonInterpreter.hpp`. A lease is
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a `shared_lock` on `PythonInterpreter::m_runtime_mutex`; `PythonInterpreter::shutdown()` takes the
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exclusive side, so a thread that holds a lease can safely touch Python objects, and interpreter
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finalization cannot run underneath it. `ScopedPluginAuditContext`
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(`src/slic3r/plugin/PluginAuditManager.hpp`) stores the previous thread-local plugin/capability pair
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and scoped filesystem roots, sets this call's, and restores them on destruction; the audit hook then
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attributes every filesystem/socket/process event to the plugin currently executing on that thread.
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### The Script capability
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`Slic3r::ScriptPluginCapability` (`src/slic3r/plugin/pluginTypes/script/ScriptPluginCapability.hpp`)
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declares one pure virtual method, `ExecutionResult execute()`. The async runtime invokes it through
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`invoke_script_execute` (`src/slic3r/plugin/PyPluginTrampoline.hpp`), which replicates the audited
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trampoline call (ref counter, audit scope, traceback-preserving rethrow) but returns a
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`ScriptExecuteInvocation` instead of forcing a cast:
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- a plain `def execute` runs to completion in `invoke_script_execute` and yields
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`ScriptExecuteInvocation::result`;
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- an `async def execute` (or any override that returns a coroutine, detected with
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`inspect.iscoroutine`) yields the coroutine object in `ScriptExecuteInvocation::awaitable` without
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running it, so the runtime can drive it.
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`ScriptExecuteInvocation` is defined in `PyPluginTrampoline.hpp`; `py_is_coroutine` is the detection
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helper.
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### UI marshalling
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`PluginHostUi::run_on_ui_thread` (`src/slic3r/plugin/host/PluginHostUi.cpp`) forwards to the
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file-local `run_on_ui_blocking`:
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- if the caller is already on the wx main thread, it runs the callable inline after a
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`py::gil_scoped_release`;
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- otherwise it sets up a `std::promise`/`std::future`, releases the GIL, posts the callable with
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`GUI::wxGetApp().CallAfter`, and blocks on `future.get()`.
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That is a blocking handoff: the caller's stack is parked on a thread while the UI thread runs the
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callable. It is the correct primitive for the synchronous `update()`/`commit()` path and for
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`reload_local_bundle`/`list_bundle_ids`, but it cannot be used by an operation that must suspend.
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### Slicing hooks
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`Print::set_slicing_pipeline_hook_fn` is installed by `src/slic3r/plugin/PluginHooks.cpp`. The hook
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runs on the slicing worker thread and dispatches to `SlicingPipelinePluginCapability::execute(ctx)`
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per capability, acquiring a `PythonGILState` per capability. `SlicingPipelineContext`
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(`SlicingPipelinePluginCapability.hpp`) holds raw pointers into the live slicing graph
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(`ctx.print`, `ctx.object`) that are valid only for the duration of `execute(ctx)`. The UI thread can
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be blocked waiting on the slicing worker (`BackgroundSlicingProcess::stop()` parks it), so a
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marshalled UI call from a hook can deadlock; `PluginHostSlicing.cpp`, `SlicingPipelinePluginCapability.hpp`
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and `PluginHostUi.hpp` all document this.
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## Script-only async execution
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### Per-invocation worker and loop
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`ScriptAsyncRuntime` (declared in `src/slic3r/plugin/PluginManager.hpp`, implemented in
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`PluginManager.cpp`) drives every Script invocation off the caller's thread. Its `start()` creates a
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`Run` and launches a detached worker thread that runs `Impl::run_invocation`. There is one worker
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thread per invocation, so no invocation ever blocks the UI thread and no invocation is queued behind
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another plugin's.
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`run_invocation` runs detection and execution on the worker:
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- it re-checks `cancel_requested` before anything (a cancellation that arrived before the run
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started is honored without running the plugin);
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- it calls `invoke_script_execute`; a plain `def execute` result is used directly, and an `async def`
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coroutine is driven on a loop created for that invocation:
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`asyncio.new_event_loop()` → `asyncio.set_event_loop(loop)` → `loop.create_task(coroutine)` →
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`loop.run_until_complete(task)` → `loop.close()`, then `asyncio.set_event_loop(None)`.
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The loop is per invocation, not global, and no loop outlives its invocation. The loop for the
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calling thread is published in the thread-local `tl_script_loop`, exposed to host awaitables through
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`ScriptAsyncRuntime::current_loop()` (GIL held).
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`PluginManager::launch_script_capability` is the entry point: it resolves the capability, hands it to
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`ScriptAsyncRuntime::start`, and sets `ScriptLaunchResult::launched_async`. The completion callback
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runs on the GUI thread (or inline when there is no wx app), and `launch_script_capability` records a
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run error through `set_plugin_error` before invoking the caller's `ScriptCompletionFn`.
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`PluginManager::run_script_capability` is kept as a compatibility wrapper: it waits for the
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completion callback, pumping `wxYield()` when it is itself on the GUI thread, and returns the
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`ExecutionResult`.
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### Capability, runtime, GIL and audit lifetime across a suspension
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For the whole invocation — including an `async def` suspended at an `await` — `run_invocation` holds:
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- a `PluginCapabilityInterface::RefCounter` per invocation and a `shared_ptr` to the capability in the
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`Run`, so the capability and its module stay alive across awaits and unload cannot drop them;
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- a `PythonRuntimeLease` (acquired before the GIL). `PythonInterpreter::shutdown()` cannot finalize
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the interpreter while any invocation worker holds a lease;
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- the GIL, acquired with `pybind11::gil_scoped_acquire` on the worker;
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- a `ScopedPluginAuditContext(audit_plugin_key(), name())`, so filesystem/socket/process events
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raised by the coroutine are attributed to the plugin.
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The capability reference is released inside the GIL scope (`run->capability.reset()`), because
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dropping the pybind holder from a non-Python thread would `DECREF` without the GIL. The loop is
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closed and `tl_script_loop` cleared before the worker exits.
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A consequence of running Script on a non-main thread: the audit permission prompt is fail-closed off
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the main thread. `request_permission` in `src/slic3r/plugin/PluginAuditManager.cpp` posts the dialog
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with `CallAfter` and denies the current event, persisting the grant when the user accepts, so a
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Script sees a denial on the first attempt and can succeed on a later one. This matches the existing
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behavior for the plugin-load worker and the slicing worker.
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### Awaitable UI continuation
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`AsyncFuture` (`src/slic3r/plugin/host/PluginHostUi.hpp`, implemented in `PluginHostUi.cpp`) is the
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suspension primitive for a host call that must show a dialog before it can resolve. It carries no GUI
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or preset state — only the loop, the Future created on it, and a Python-side resolver:
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- `AsyncFuture::create()` requires the GIL and a running asyncio loop. It binds
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`asyncio.get_running_loop()`, creates a Future with `create_future()`, and installs the resolver
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`make_future_resolver` and the cancellation watcher `make_cancellation_watcher` on the Future.
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- `complete(value)`/`fail(exc)` marshal the outcome with `loop.call_soon_threadsafe(m_bind, …)`, so
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the Future is resolved on its own loop thread, never from the UI thread. The resolver drops an
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outcome whose Future is already cancelled (`set_result`/`set_exception` on a cancelled Future would
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raise `InvalidStateError`).
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- Cancellation is observed two ways, so the UI thread can decide without touching the loop. The
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loop-thread done-callback `make_cancellation_watcher` sets an atomic (`abandon()`); `is_cancelled()`
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additionally reads the Python Future's own `cancelled()` under the GIL, so a cancellation that
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`Future.cancel()` applied synchronously is seen even before the loop runs the done-callback.
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`is_cancelled()` never mutates the Future or the loop and is safe from the UI thread. A queued
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selection therefore never starts, and one inside a modal stops when the modal returns.
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`~AsyncFuture` releases its Python references under the GIL, or intentionally leaks them if the
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interpreter is already gone (same rule as the UI callable holders).
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`PluginHostUi::post_to_ui_thread(fn)` posts work to the UI thread without blocking (returns false when
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the application is not initialized); `require_ui_application()` fails synchronously so an awaitable
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entry point can reject before touching asyncio.
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### Awaitable `begin_update()`
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`begin_update()` is a real awaitable. `begin_preset_update_async` and `begin_filament_update_async`
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(`src/slic3r/plugin/host/PluginHostPresets.cpp`) run on the plugin worker with the GIL held and a
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running loop:
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1. validate the application synchronously (`require_ui_application()`), so a call without a wx app
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fails exactly like `update()`;
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2. create an `AsyncFuture` on the running loop and register it with
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`PluginHostUi::track_pending_async(handle)`;
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3. post the selection to the UI thread with `PluginHostUi::post_to_ui_thread`;
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4. return the Future at once.
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The UI callback first skips the selection entirely when `handle->is_cancelled()`, then runs the
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target binding with the GIL released — `bind_preset_target` for process/printer, `bind_filament_target`
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for filament — passing a `CancelProbe` that also reads `handle->is_cancelled()`. It reuses the normal
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selection flow `Tab::select_preset()`, including the unsaved-edit prompt. On success it resolves the
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Future with the name-based `PresetTransaction`; on failure it fails the Future with the mapped Python
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exception. Nothing is staged until the caller's later `set()`/`commit()`. An unavailable target is
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rejected before selection and changes no preset. If the user declines selection, decisions already
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accepted in an earlier dialog are not rolled back. Coroutine cancellation does not undo an accepted
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preset selection; for filament, slot reassignment is skipped when cancellation is observed before the
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mapping check, but may remain if cancellation arrives after that check, even when no transaction is
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delivered. No GUI or preset pointer crosses the suspension — the awaitable holds only copied
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category/name/slot values.
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`set()` stages a serialized value without mutating the preset, and `commit()` applies the batch
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through `Tab::apply_preset_config_values` on the UI thread; both are synchronous and, per their
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bindings, valid only on the background Script worker (they call `PluginHostUi::run_on_ui_thread`,
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which blocks the worker, or runs inline if entered from the UI thread).
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### Cancellation and accepted-selection boundary
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Two distinct cancellations exist:
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- **User declined the selection** — `Tab::select_preset()` returned false. `bind_*_target` throws
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`SelectionCancelled`, which the awaitable path maps to `orca.host.preset.PresetSelectionCancelled`
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(a `RuntimeError` subclass). The synchronous `update()` path keeps raising plain `RuntimeError`.
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- **The awaiting coroutine was cancelled** — task cancellation or plugin unload. `AsyncFuture`
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observes this two ways: the loop-thread done-callback sets an atomic, and `is_cancelled()` also
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reads the Future's own `cancelled()` under the GIL (see above). `bind_*_target` checks its
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`CancelProbe` after `select_preset()` returns and after the modal-free paths, throwing
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`SelectionAbandoned`; the outcome is dropped because the handle is cancelled/abandoned, so the
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coroutine sees `asyncio.CancelledError`. A queued selection never starts.
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`ScriptAsyncRuntime::cancel_plugin(plugin_key)` sets `cancel_requested` on every active run for the
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plugin and, when a loop is live (`has_loop`), cancels the task with
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`loop.call_soon_threadsafe(task.cancel)` while holding the GIL. A synchronous `def execute`
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invocation has no loop, so only the flag is set (checked before the run starts).
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The accepted-selection boundary is deliberate and cannot be fully enforced once the UI flow has
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begun:
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- A selection the user already accepted — including any unsaved-edit dialog decision and the switch
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itself — is a UI decision and is **not** reversed. A cancellation that lands after the modal has
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been answered leaves that accepted selection in place.
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- Cancellation only skips the remaining work. In the filament path, the slot assignment and the
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transaction creation are skipped only when the cancellation is observed **before** the slot mapping
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(`bind_filament_target` checks the `CancelProbe` immediately before it reassigns the slot); the
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transaction is likewise skipped when cancellation is observed before it is created.
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- A narrow window remains where a cancellation and the operation's start race: if the cancel lands
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just as the UI callback begins, the selection may still start. Whichever side wins, the coroutine
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observes `asyncio.CancelledError`, never a plugin error.
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A finished `commit()` is unaffected by a later cancellation.
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A plugin's own `asyncio.CancelledError` is treated as a cancellation only when `cancel_requested` was
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set; otherwise it stays a genuine error (see `run_invocation`), so a plugin that cancels its own task
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does not masquerade as an unload cancellation.
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### Unload and shutdown drain
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Unloading or shutting down must guarantee that no plugin Python code runs after its module is
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unloaded, and that a posted UI selection cannot mutate presets after teardown.
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- `PluginManager::unload_plugin` and `unload_all_plugins` call
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`PluginHostUi::abandon_pending_async(plugin_key)` first, so the earliest possible UI callback
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cannot resume the plugin's coroutine into a run that is being cancelled.
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- `PluginManager::cancel_and_wait_for_capabilities` calls `on_cancelled()` first (so the plugin can
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observe state while the run is intact), then `ScriptAsyncRuntime::cancel_plugin`, then drains.
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The drain is **unbounded while a Script invocation worker or a posted host UI callback for the
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plugin is outstanding** — its loop-exit condition is `all_released && !invocation_active &&
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!ui_pending`. `has_active_run()` distinguishes a run that was cancelled before it started from one
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whose worker is still live; `pending_async_count()` counts posted UI callbacks whose weak
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registration has not expired. On the GUI thread the drain pumps `wxYield()` so a posted callback
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(possibly a modal) can settle instead of being starved by the blocking wait. Only the non-Script
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path keeps the historical bounded 2-second grace: when neither an invocation nor a UI callback is
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pending, the drain stops waiting for capability references at the grace deadline and logs any
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remaining ones.
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- `PluginManager::shutdown` detaches the libslic3r hooks (`plugin_hooks::uninstall`), stops new
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loads, waits for in-flight loads, unloads every plugin (draining the async runs above), then calls
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`ScriptAsyncRuntime::instance().shutdown()`, which refuses new runs and waits without a deadline
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for every invocation worker to finish — nothing is torn down by force. `ScriptAsyncRuntime::reset()`
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re-arms the runtime so a later `initialize()` in the same process can start runs again.
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Cancellation triggered by unload or shutdown is a separate, expected completion, not a plugin
|
||||
failure. `run_invocation` marks a run whose `cancel_requested` was set as `completion.cancelled` and
|
||||
clears any error, whatever the coroutine body did. `launch_script_capability` records a plugin error
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||||
only when `!completion.cancelled && !completion.error.empty()`; `run_script_capability` reports an
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empty error for a cancelled completion; and the two GUI launchers treat `cancelled` as neither error
|
||||
nor success (the speed dial stays silent, the Plugins dialog updates no status). A plugin's own
|
||||
`CancelledError` is not counted as this expected termination unless `cancel_requested` is set, so a
|
||||
self-cancelled plugin still records its failure.
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||||
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||||
## Supported and unsupported capabilities
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||||
|
||||
| Capability | Async support | Reason |
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| --- | --- | --- |
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||||
| Script | `def execute` and `async def execute` both run on the per-invocation worker | The runtime owns the worker and, for a coroutine, a per-invocation loop; nothing about a Script invocation borrows C++ state. |
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| SlicingPipeline | Synchronous only | `execute(ctx)` borrows `Print`/`PrintObject` for the callback's duration, and the UI thread can be blocked on the slicing worker. `PluginHooks.cpp` rejects an async override: `cap->execute()` casts its Python result to `ExecutionResult`, and a coroutine object cannot be cast, so it surfaces as a `SlicingError` rather than being scheduled. |
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||||
| PrinterConnection, Pages, Analysis, Importer, Exporter, Visualization, ResourceTexture | Unchanged | Not part of this bridge; they keep their existing synchronous contract. |
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||||
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||||
## Deadlock constraints
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||||
|
||||
- **Never block the UI thread on plugin work.** Every Script launch path goes through
|
||||
`launch_script_capability`; the speed-dial `ActionRegistry` action and the Plugins dialog launcher
|
||||
return immediately and report the outcome later (see Examples).
|
||||
- **Never call `orca.host.ui.*` from a slicing hook.** The slicing worker runs while the UI thread
|
||||
can be parked on it.
|
||||
- **Resolve an awaitable's Future only with `loop.call_soon_threadsafe`.** `AsyncFuture::complete`/
|
||||
`fail` do this; the UI thread never touches the loop or the Future directly.
|
||||
- **Create host awaitables only on the worker with a running loop.** `AsyncFuture::create()` binds
|
||||
`asyncio.get_running_loop()`; `begin_update()`'s binding requires this.
|
||||
- **No pointer crosses a suspension.** Awaitables carry copied values; the `SlicingPipelineContext`
|
||||
graph is valid only within one synchronous `execute(ctx)`.
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||||
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||||
## File and symbol map
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||||
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||||
Script execution runtime:
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||||
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||||
- `src/slic3r/plugin/PluginManager.hpp` / `.cpp` — `ScriptAsyncRuntime` (`instance`, `start`,
|
||||
`cancel_plugin`, `has_active_run`, `shutdown`, `reset`, `current_loop`), `ScriptCompletion`,
|
||||
`ScriptCompletionFn`, `ScriptLaunchResult`, `launch_script_capability`, `run_script_capability`.
|
||||
- `src/slic3r/plugin/PyPluginTrampoline.hpp` — `invoke_script_execute`, `ScriptExecuteInvocation`,
|
||||
`py_is_coroutine`.
|
||||
- `src/slic3r/plugin/pluginTypes/script/ScriptPluginCapability.hpp` / `ScriptPluginCapabilityTrampoline.hpp`
|
||||
— `ScriptPluginCapability::execute`, `PyScriptPluginCapabilityTrampoline`.
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||||
|
||||
Lifetime and GIL primitives:
|
||||
|
||||
- `src/slic3r/plugin/PythonInterpreter.hpp` — `PythonInterpreter`, `PythonRuntimeLease`,
|
||||
`PythonGILState`.
|
||||
- `src/slic3r/plugin/PythonPluginInterface.hpp` — `PluginCapabilityInterface`, `RefCounter`,
|
||||
`increment`/`decrement`/`ref_count`.
|
||||
- `src/slic3r/plugin/PluginAuditManager.hpp` / `.cpp` — `ScopedPluginAuditContext`,
|
||||
`request_filesystem_read_permissions`, `request_permission` (fail-closed off the main thread).
|
||||
|
||||
UI suspension and lifecycle tracking:
|
||||
|
||||
- `src/slic3r/plugin/host/PluginHostUi.hpp` / `.cpp` — `AsyncFuture` (`create`, `complete`, `fail`,
|
||||
`abandon`, `is_cancelled`), `make_future_resolver`, `make_cancellation_watcher`,
|
||||
`PluginHostUi::post_to_ui_thread`, `require_ui_application`, `track_pending_async`,
|
||||
`abandon_pending_async`, `pending_async_count`, `run_on_ui_thread`/`run_on_ui_blocking`.
|
||||
- `GUI::wxGetApp().CallAfter` — the post-to-UI-thread primitive.
|
||||
|
||||
Preset targets:
|
||||
|
||||
- `src/slic3r/plugin/host/PluginHostPresets.cpp` — `PresetEditor`, `PresetTransaction`,
|
||||
`bind_preset_target`, `bind_filament_target`, `begin_preset_update_async`,
|
||||
`begin_filament_update_async`, `PresetSelectionCancelled`, `SelectionCancelled`,
|
||||
`SelectionAbandoned`, `CancelProbe`, `resolve_combo_preset`/`resolve_preset_in_combo`.
|
||||
- `src/slic3r/GUI/Tab.hpp` / `.cpp` — `Tab::select_preset`, `Tab::apply_preset_config_values`,
|
||||
`Tab::commit_preset_config_value`.
|
||||
|
||||
Launch paths:
|
||||
|
||||
- `src/slic3r/GUI/ActionRegistry.cpp` — `PluginScriptAction::run`, `notify_script_outcome`.
|
||||
- `src/slic3r/GUI/PluginsDialog.cpp` — `PluginsDialog::run_script_plugin_capability`.
|
||||
|
||||
Slicing (synchronous only):
|
||||
|
||||
- `src/slic3r/plugin/PluginHooks.cpp` — `install_slicing_pipeline_hook`.
|
||||
- `src/slic3r/plugin/pluginTypes/slicingPipeline/SlicingPipelinePluginCapability.hpp` —
|
||||
`SlicingPipelineContext`, `execute`.
|
||||
|
||||
Unload/shutdown:
|
||||
|
||||
- `src/slic3r/plugin/PluginManager.cpp` — `unload_plugin`, `unload_all_plugins`,
|
||||
`cancel_and_wait_for_capabilities`, `shutdown`.
|
||||
|
||||
## Examples
|
||||
|
||||
An `async def execute` that awaits a preset update. `execute` runs on the background Script worker
|
||||
with its own asyncio loop; `begin_update()` suspends the coroutine until any selection / unsaved-edit
|
||||
dialog is answered, without blocking the UI thread; `set()`/`commit()` run synchronously on the
|
||||
worker. This is the shape used by `sandboxes/orca_preset_transaction_demo.py`:
|
||||
|
||||
```python
|
||||
import asyncio
|
||||
|
||||
import orca
|
||||
|
||||
|
||||
class AutoTune(orca.script.ScriptPluginCapabilityBase):
|
||||
def get_name(self):
|
||||
return "Auto tune"
|
||||
|
||||
async def execute(self):
|
||||
# begin_update() is awaitable: it resolves once the user answers any
|
||||
# selection / unsaved-edit dialog. The UI thread stays responsive.
|
||||
tx = await orca.host.preset.process.begin_update(preset_name="0.20mm Standard")
|
||||
tx.set("layer_height", "0.2")
|
||||
tx.commit()
|
||||
return orca.ExecutionResult.success("process preset updated")
|
||||
```
|
||||
|
||||
The window-driven demo shows the same pattern where the plugin's own UI must hand work to the worker:
|
||||
`on_message` fires on the UI thread and only enqueues onto the worker loop with
|
||||
`loop.call_soon_threadsafe`; `execute` consumes that queue and awaits `begin_update()` per command.
|
||||
|
||||
Continuation sequence for one `await begin_update(...)`:
|
||||
|
||||
```text
|
||||
Script worker (owned, per invocation) UI thread
|
||||
loop.run_until_complete(task)
|
||||
await begin_update() ─────────────────► post_to_ui_thread
|
||||
(suspended) bind_*_target →
|
||||
Tab::select_preset() … dialog
|
||||
settles
|
||||
loop.call_soon_threadsafe(fut.set_result) ◄──── AsyncFuture::complete
|
||||
coroutine resumes with PresetTransaction
|
||||
execute() returns ExecutionResult
|
||||
```
|
||||
|
||||
A plain `def execute` needs no loop and runs to completion on the same worker; both kinds are
|
||||
launched with `launch_script_capability`, so the caller (UI thread) never blocks. A launch failure is
|
||||
reported inline; a started run reports its outcome through the completion callback — the speed dial
|
||||
shows "started" and pushes a completion notification, and the Plugins dialog updates its status when
|
||||
`finish` runs.
|
||||
Reference in New Issue
Block a user