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https://github.com/OrcaSlicer/OrcaSlicer.git
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Another set of 3DScene methods moved to c++
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@@ -430,6 +430,19 @@ void GLCanvas3DManager::render(wxGLCanvas* canvas) const
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it->second->render();
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}
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std::vector<double> GLCanvas3DManager::get_current_print_zs(wxGLCanvas* canvas, bool active_only) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->get_current_print_zs(active_only) : std::vector<double>();
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}
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void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, double high)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->set_toolpaths_range(low, high);
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}
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void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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