mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-30 16:42:43 +00:00
Another set of 3DScene methods moved to c++
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@@ -310,7 +310,10 @@ sub refresh_print {
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sub reset_gcode_preview_data {
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my ($self) = @_;
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$self->gcode_preview_data->reset;
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$self->canvas->reset_legend_texture();
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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}
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sub load_print {
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@@ -335,7 +338,10 @@ sub load_print {
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if ($n_layers == 0) {
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$self->reset_sliders;
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$self->canvas->reset_legend_texture();
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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$self->canvas->Refresh; # clears canvas
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return;
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}
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@@ -379,14 +385,20 @@ sub load_print {
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#$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids;
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}
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$self->show_hide_ui_elements('simple');
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$self->canvas->reset_legend_texture();
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_legend_texture();
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# $self->canvas->reset_legend_texture();
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#==============================================================================================================================
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} else {
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$self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0);
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$self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors);
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$self->show_hide_ui_elements('full');
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# recalculates zs and update sliders accordingly
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$self->{layers_z} = $self->canvas->get_current_print_zs(1);
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#==============================================================================================================================
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$self->{layers_z} = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 1);
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# $self->{layers_z} = $self->canvas->get_current_print_zs(1);
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#==============================================================================================================================
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$n_layers = scalar(@{$self->{layers_z}});
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if ($n_layers == 0) {
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# all layers filtered out
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@@ -472,7 +484,10 @@ sub set_z_range
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$self->{z_label_low}->SetLabel(sprintf '%.2f', $z_low);
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$self->{z_label_high}->SetLabel(sprintf '%.2f', $z_high);
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my $layers_z = $self->canvas->get_current_print_zs(0);
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#==============================================================================================================================
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my $layers_z = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 0);
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# my $layers_z = $self->canvas->get_current_print_zs(0);
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#==============================================================================================================================
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for (my $i = 0; $i < scalar(@{$layers_z}); $i += 1) {
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if (($z_low - 1e-6 < @{$layers_z}[$i]) && (@{$layers_z}[$i] < $z_low + 1e-6)) {
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$self->{z_label_low_idx}->SetLabel(sprintf '%d', $i + 1);
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@@ -486,7 +501,10 @@ sub set_z_range
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}
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}
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$self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_toolpaths_range($self->canvas, $z_low - 1e-6, $z_high + 1e-6);
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# $self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6);
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#==============================================================================================================================
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$self->canvas->Refresh if $self->IsShown;
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}
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