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Tech ENABLE_ALLOW_NEGATIVE_Z -> Keep sinking instances as sinking after applying rotate gizmo
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@@ -524,7 +524,7 @@ bool GLVolume::is_sinking() const
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if (is_modifier)
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return false;
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const BoundingBoxf3& box = transformed_convex_hull_bounding_box();
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return box.min(2) < 0.0 && box.max(2) >= 0.0;
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return box.min(2) < -EPSILON && box.max(2) >= -EPSILON;
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}
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bool GLVolume::is_below_printbed() const
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