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Keeps objects on bed while scaling them using the scale gizmo
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@@ -559,6 +559,9 @@ public:
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void _render_bounding_box(const BoundingBoxf3& box, float* color) const;
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void _synchronize_unselected_instances();
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void _synchronize_unselected_volumes();
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#if ENABLE_ENSURE_ON_BED_WHILE_SCALING
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void _ensure_on_bed();
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#endif // ENABLE_ENSURE_ON_BED_WHILE_SCALING
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};
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private:
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