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GLVolume use a pointer to ModelVolume's convex hull instead of a copy of it
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@@ -264,8 +264,8 @@ private:
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mutable BoundingBoxf3 m_transformed_bounding_box;
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// Whether or not is needed to recalculate the transformed bounding box.
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mutable bool m_transformed_bounding_box_dirty;
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// Convex hull of the original mesh, if any.
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TriangleMesh m_convex_hull;
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// Pointer to convex hull of the original mesh, if any.
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const TriangleMesh* m_convex_hull;
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// Bounding box of this volume, in unscaled coordinates.
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mutable BoundingBoxf3 m_transformed_convex_hull_bounding_box;
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// Whether or not is needed to recalculate the transformed convex hull bounding box.
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