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Extended tesselation wrapper for other 3d and 2d point types.
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@@ -10,8 +10,12 @@ namespace Slic3r {
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class ExPolygon;
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typedef std::vector<ExPolygon> ExPolygons;
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extern Pointf3s triangulate_expolygons_3df(const ExPolygon &poly, coordf_t z = 0, bool flip = false);
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extern Pointf3s triangulate_expolygons_3df(const ExPolygons &polys, coordf_t z = 0, bool flip = false);
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extern std::vector<Vec3d> triangulate_expolygon_3d (const ExPolygon &poly, coordf_t z = 0, bool flip = false);
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extern std::vector<Vec3d> triangulate_expolygons_3d(const ExPolygons &polys, coordf_t z = 0, bool flip = false);
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extern std::vector<Vec2d> triangulate_expolygon_2d (const ExPolygon &poly, bool flip = false);
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extern std::vector<Vec2d> triangulate_expolygons_2d(const ExPolygons &polys, bool flip = false);
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extern std::vector<Vec2f> triangulate_expolygon_2f (const ExPolygon &poly, bool flip = false);
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extern std::vector<Vec2f> triangulate_expolygons_2f(const ExPolygons &polys, bool flip = false);
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} // namespace Slic3r
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