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ENH: Cut optimization, support for custom connectors
Change-Id: I65163314374fb74f0b16df47dacae82caa6fab0d (cherry picked from commit 7bacc2c2a89be471f6fee51dd07a42222a28b55a)
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@@ -83,7 +83,7 @@ bool GLGizmoRotate::on_init()
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void GLGizmoRotate::on_start_dragging()
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{
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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m_center = box.center();
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m_center = m_custom_center == Vec3d::Zero() ? box.center() : m_custom_center;
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m_radius = Offset + box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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@@ -135,7 +135,7 @@ void GLGizmoRotate::on_render()
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const BoundingBoxf3& box = selection.get_bounding_box();
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if (m_hover_id != 0 && !m_grabbers[0].dragging) {
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m_center = box.center();
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m_center = m_custom_center == Vec3d::Zero() ? box.center() : m_custom_center;
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m_radius = Offset + box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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