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ENH: Cut optimization, support for custom connectors
Change-Id: I65163314374fb74f0b16df47dacae82caa6fab0d (cherry picked from commit 7bacc2c2a89be471f6fee51dd07a42222a28b55a)
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@@ -44,6 +44,10 @@ std::pair<bool, std::string> GLShadersManager::init()
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valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
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// used to render extrusion and travel paths as lines in gcode preview
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valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
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// used to render cut connectors
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valid &= append_shader("gouraud_light_uniform", {"gouraud_light_uniform.vs", "gouraud_light_uniform.fs"});
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// used to render objects in 3d editor
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//if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 0)) {
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if (0) {
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