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Workaround for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size
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@@ -665,7 +665,7 @@ void GLVolumeCollection::update_outside_state(const DynamicPrintConfig* config,
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continue;
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}
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volume->is_outside = !print_volume.contains(volume->transformed_bounding_box());
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volume->is_outside = !print_volume.contains_quantized(volume->transformed_bounding_box());
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}
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}
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