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Merge branch 'main' into feature/texture_displacement
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@@ -502,7 +502,7 @@ void segment(CGALMesh& src, std::vector<CGALMesh>& dst, double smoothing_alpha =
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//}
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//else
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{
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dst.emplace_back(std::move(CGALMesh(out)));
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dst.emplace_back(CGALMesh(out));
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}
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}
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//if (mesh_merged.is_empty() == false) {
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@@ -521,7 +521,7 @@ std::vector<TriangleMesh> segment(const TriangleMesh& src, double smoothing_alph
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std::vector<TriangleMesh> out_meshes;
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for (auto& outf_cgal_mesh: out_cgal_meshes)
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{
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out_meshes.emplace_back(std::move(cgal_to_triangle_mesh(outf_cgal_mesh.m)));
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out_meshes.emplace_back(cgal_to_triangle_mesh(outf_cgal_mesh.m));
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}
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return out_meshes;
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