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ENABLE_UNIQUE_BED set as default
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@@ -10,7 +10,6 @@ typedef class GLUquadric GLUquadricObj;
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namespace Slic3r {
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namespace GUI {
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#if ENABLE_UNIQUE_BED
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class GeometryBuffer
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{
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std::vector<float> m_vertices;
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@@ -97,7 +96,6 @@ private:
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void render_prusa(const std::string &key, float theta, bool useVBOs) const;
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void render_custom() const;
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};
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#endif // ENABLE_UNIQUE_BED
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} // GUI
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} // Slic3r
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