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ENABLE_UNIQUE_BED set as default
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@@ -18,7 +18,6 @@ static const float GROUND_Z = -0.02f;
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namespace Slic3r {
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namespace GUI {
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#if ENABLE_UNIQUE_BED
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bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
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{
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m_vertices.clear();
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@@ -511,7 +510,6 @@ void Bed3D::render_custom() const
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glsafe(::glDisable(GL_LIGHTING));
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}
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}
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#endif // ENABLE_UNIQUE_BED
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} // GUI
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} // Slic3r
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