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https://github.com/OrcaSlicer/OrcaSlicer.git
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Initial implementation of a wipe tower preview UI.
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@@ -224,6 +224,9 @@ public:
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const std::string &select_by,
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const std::string &drag_by);
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int load_wipe_tower_preview(
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height, bool use_VBOs);
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// Bounding box of this volume, in unscaled coordinates.
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BoundingBoxf3 bounding_box;
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// Offset of the volume to be rendered.
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@@ -310,6 +313,9 @@ public:
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const std::string &drag_by,
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bool use_VBOs);
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int load_wipe_tower_preview(
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int obj_idx, float pos_x, float pos_y, float width, float depth, float height, bool use_VBOs);
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// Render the volumes by OpenGL.
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void render_VBOs() const;
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void render_legacy() const;
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