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Some reduction of unnecessary conversions when calling ClipperUtils.
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@@ -3338,7 +3338,7 @@ void LoopInterfaceProcessor::generate(MyLayerExtruded &top_contact_layer, const
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Polygon &contour = (i_contour == 0) ? it_contact_expoly->contour : it_contact_expoly->holes[i_contour - 1];
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const Point *seg_current_pt = nullptr;
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coordf_t seg_current_t = 0.;
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if (! intersection_pl((Polylines)contour.split_at_first_point(), overhang_with_margin).empty()) {
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if (! intersection_pl(contour.split_at_first_point(), overhang_with_margin).empty()) {
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// The contour is below the overhang at least to some extent.
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//FIXME ideally one would place the circles below the overhang only.
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// Walk around the contour and place circles so their centers are not closer than circle_distance from each other.
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