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FuzzySkin hole + Fix: Painted artifacts and with Sacrificial layer issues (#12479)
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@@ -103,7 +103,8 @@ public:
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bool has_fuzzy_skin = false;
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bool has_fuzzy_hole = false;
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std::unordered_map<FuzzySkinConfig, ExPolygons> regions_by_fuzzify;
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// Preserve construction order so overlap precedence remains deterministic.
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std::vector<std::pair<FuzzySkinConfig, ExPolygons>> regions_by_fuzzify;
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PerimeterGenerator(
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// Input:
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