New Fill & Patterns Order (#10055)

* New Fill Order

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* Reorder Wiki

* Support infills grouped

* Update old rectilinear profiles into new ZigZag algorithm.

Co-Authored-By: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com>

* Renaming compatibility fix + Rename Wiki

Co-Authored-By: SoftFever <softfeverever@gmail.com>

---------

Co-authored-by: Rodrigo <162915171+RF47@users.noreply.github.com>
Co-authored-by: dewi-ny-je <2866139+dewi-ny-je@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
This commit is contained in:
Ian Bassi
2025-07-21 12:08:43 -03:00
committed by GitHub
parent 16d7a1458f
commit c8b3899c5e
4 changed files with 291 additions and 284 deletions

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@@ -13,31 +13,31 @@ Infill is the internal structure of a 3D print, providing strength and support.
- [Anchor](#anchor)
- [Internal Solid Infill](#internal-solid-infill)
- [Sparse Infill Pattern](#sparse-infill-pattern)
- [Concentric](#concentric)
- [Rectilinear](#rectilinear)
- [Grid](#grid)
- [2D Lattice](#2d-lattice)
- [Line](#line)
- [Cubic](#cubic)
- [Triangles](#triangles)
- [Tri-hexagon](#tri-hexagon)
- [Gyroid](#gyroid)
- [TPMS-D](#tpms-d)
- [Honeycomb](#honeycomb)
- [Adaptive Cubic](#adaptive-cubic)
- [Aligned Rectilinear](#aligned-rectilinear)
- [2D Honeycomb](#2d-honeycomb)
- [3D Honeycomb](#3d-honeycomb)
- [Hilbert Curve](#hilbert-curve)
- [Archimedean Chords](#archimedean-chords)
- [Octagram Spiral](#octagram-spiral)
- [Support Cubic](#support-cubic)
- [Lightning](#lightning)
- [Cross Hatch](#cross-hatch)
- [Quarter Cubic](#quarter-cubic)
- [Zig Zag](#zig-zag)
- [Cross Zag](#cross-zag)
- [Locked Zag](#locked-zag)
- [Line](#line)
- [Grid](#grid)
- [Triangles](#triangles)
- [Tri-hexagon](#tri-hexagon)
- [Cubic](#cubic)
- [Adaptive Cubic](#adaptive-cubic)
- [Quarter Cubic](#quarter-cubic)
- [Support Cubic](#support-cubic)
- [Lightning](#lightning)
- [Honeycomb](#honeycomb)
- [3D Honeycomb](#3d-honeycomb)
- [2D Honeycomb](#2d-honeycomb)
- [2D Lattice](#2d-lattice)
- [Cross Hatch](#cross-hatch)
- [TPMS-D](#tpms-d)
- [Gyroid](#gyroid)
- [Concentric](#concentric)
- [Hilbert Curve](#hilbert-curve)
- [Archimedean Chords](#archimedean-chords)
- [Octagram Spiral](#octagram-spiral)
## Sparse infill density
@@ -169,48 +169,35 @@ As most settings in 3D printing, experience is the best way to determine which p
| SVG | Pattern | X-Y Strength | Z Strength | Material Usage | Print Time |
|---|---|---|---|---|---|
| ![param_concentric](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_concentric.svg?raw=true) | [Concentric](#concentric) | Low | Normal | Normal | Normal |
| ![param_zig-zag](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_zig-zag.svg?raw=true) | [Rectilinear](#rectilinear) | Normal-Low | Low | Normal | Normal-Low |
| ![param_grid](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_grid.svg?raw=true) | [Grid](#grid) | High | High | Normal | Normal-Low |
| ![param_2dlattice](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_2dlattice.svg?raw=true) | [2D Lattice](#2d-lattice) | Normal-Low | Low | Normal | Normal-Low |
| ![param_line](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_line.svg?raw=true) | [Line](#line) | Low | Low | Normal | Normal-Low |
| ![param_cubic](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_cubic.svg?raw=true) | [Cubic](#cubic) | High | High | Normal | Normal-Low |
| ![param_triangles](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_triangles.svg?raw=true) | [Triangles](#triangles) | High | Normal | Normal | Normal-Low |
| ![param_tri-hexagon](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_tri-hexagon.svg?raw=true) | [Tri-hexagon](#tri-hexagon) | High | Normal-High | Normal | Normal-Low |
| ![param_gyroid](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_gyroid.svg?raw=true) | [Gyroid](#gyroid) | High | High | Normal | Normal-High |
| ![param_tpmsd](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_tpmsd.svg?raw=true) | [TPMS-D](#tpms-d) | High | High | Normal | High |
| ![param_honeycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_honeycomb.svg?raw=true) | [Honeycomb](#honeycomb) | High | High | High | Ultra-High |
| ![param_adaptivecubic](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_adaptivecubic.svg?raw=true) | [Adaptive Cubic](#adaptive-cubic) | Normal-High | Normal-High | Low | Low |
| ![param_rectilinear](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_rectilinear.svg?raw=true) | [Rectilinear](#rectilinear) | Normal-Low | Low | Normal | Normal-Low |
| ![param_alignedrectilinear](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_alignedrectilinear.svg?raw=true) | [Aligned Rectilinear](#aligned-rectilinear) | Normal-Low | Normal | Normal | Normal-Low |
| ![param_2dhoneycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_2dhoneycomb.svg?raw=true) | [2D Honeycomb](#2d-honeycomb) | Normal-Low | Normal-Low | Normal | Normal-Low |
| ![param_3dhoneycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_3dhoneycomb.svg?raw=true) | [3D Honeycomb](#3d-honeycomb) | Normal-High | Normal-High | Normal-Low | High |
| ![param_hilbertcurve](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_hilbertcurve.svg?raw=true) | [Hilbert Curve](#hilbert-curve) | Low | Normal | Normal | High |
| ![param_archimedeanchords](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_archimedeanchords.svg?raw=true) | [Archimedean Chords](#archimedean-chords) | Low | Normal | Normal | Normal-Low |
| ![param_octagramspiral](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_octagramspiral.svg?raw=true) | [Octagram Spiral](#octagram-spiral) | Low | Normal | Normal | Normal |
| ![param_supportcubic](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_supportcubic.svg?raw=true) | [Support Cubic](#support-cubic) | Low | Low | Extra-Low | Extra-Low |
| ![param_lightning](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_lightning.svg?raw=true) | [Lightning](#lightning) | Low | Low | Ultra-Low | Ultra-Low |
| ![param_crosshatch](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_crosshatch.svg?raw=true) | [Cross Hatch](#cross-hatch) | Normal-High | Normal-High | Normal | Normal-High |
| ![param_quartercubic](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_quartercubic.svg?raw=true) | [Quarter Cubic](#quarter-cubic) | High | High | Normal | Normal-Low |
| ![param_zigzag](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_zigzag.svg?raw=true) | [Zig Zag](#zig-zag) | Normal-Low | Low | Normal | Normal |
| ![param_crosszag](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_crosszag.svg?raw=true) | [Cross Zag](#cross-zag) | Normal | Low | Normal | Normal |
| ![param_lockedzag](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_lockedzag.svg?raw=true) | [Locked Zag](#locked-zag) | Normal-Low | Normal-Low | Normal-High | Extra-High |
| ![param_line](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_line.svg?raw=true) | [Line](#line) | Low | Low | Normal | Normal-Low |
| ![param_grid](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_grid.svg?raw=true) | [Grid](#grid) | High | High | Normal | Normal-Low |
| ![param_triangles](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_triangles.svg?raw=true) | [Triangles](#triangles) | High | Normal | Normal | Normal-Low |
| ![param_tri-hexagon](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_tri-hexagon.svg?raw=true) | [Tri-hexagon](#tri-hexagon) | High | Normal-High | Normal | Normal-Low |
| ![param_cubic](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_cubic.svg?raw=true) | [Cubic](#cubic) | High | High | Normal | Normal-Low |
| ![param_adaptivecubic](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_adaptivecubic.svg?raw=true) | [Adaptive Cubic](#adaptive-cubic) | Normal-High | Normal-High | Low | Low |
| ![param_quartercubic](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_quartercubic.svg?raw=true) | [Quarter Cubic](#quarter-cubic) | High | High | Normal | Normal-Low |
| ![param_supportcubic](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_supportcubic.svg?raw=true) | [Support Cubic](#support-cubic) | Low | Low | Extra-Low | Extra-Low |
| ![param_lightning](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_lightning.svg?raw=true) | [Lightning](#lightning) | Low | Low | Ultra-Low | Ultra-Low |
| ![param_honeycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_honeycomb.svg?raw=true) | [Honeycomb](#honeycomb) | High | High | High | Ultra-High |
| ![param_3dhoneycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_3dhoneycomb.svg?raw=true) | [3D Honeycomb](#3d-honeycomb) | Normal-High | Normal-High | Normal-Low | High |
| ![param_2dhoneycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_2dhoneycomb.svg?raw=true) | [2D Honeycomb](#2d-honeycomb) | Normal-Low | Normal-Low | Normal | Normal-Low |
| ![param_2dlattice](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_2dlattice.svg?raw=true) | [2D Lattice](#2d-lattice) | Normal-Low | Low | Normal | Normal-Low |
| ![param_crosshatch](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_crosshatch.svg?raw=true) | [Cross Hatch](#cross-hatch) | Normal-High | Normal-High | Normal | Normal-High |
| ![param_tpmsd](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_tpmsd.svg?raw=true) | [TPMS-D](#tpms-d) | High | High | Normal | High |
| ![param_gyroid](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_gyroid.svg?raw=true) | [Gyroid](#gyroid) | High | High | Normal | Normal-High |
| ![param_concentric](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_concentric.svg?raw=true) | [Concentric](#concentric) | Low | Normal | Normal | Normal |
| ![param_hilbertcurve](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_hilbertcurve.svg?raw=true) | [Hilbert Curve](#hilbert-curve) | Low | Normal | Normal | High |
| ![param_archimedeanchords](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_archimedeanchords.svg?raw=true) | [Archimedean Chords](#archimedean-chords) | Low | Normal | Normal | Normal-Low |
| ![param_octagramspiral](https://github.com/SoftFever/OrcaSlicer/blob/main/resources/images/param_octagramspiral.svg?raw=true) | [Octagram Spiral](#octagram-spiral) | Low | Normal | Normal | Normal |
> [!NOTE]
> You can download [infill_desc_calculator.xlsx](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/print_settings/strength/infill_desc_calculator.xlsx?raw=true) used to calculate the values above.
### Concentric
Fills the area with progressively smaller versions of the outer contour, creating a concentric pattern. Ideal for 100% infill or flexible prints.
- **Horizontal Strength (X-Y):** Low
- **Vertical Strength (Z):** Normal
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal
- **Material/Time (Higher better):** Normal-High
![infill-top-concentric](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-concentric.png?raw=true)
### Rectilinear
Parallel lines spaced according to infill density. Each layer is printed perpendicular to the previous, resulting in low vertical bonding. Consider using new [Zig Zag](#zig-zag) infill instead.
@@ -224,31 +211,58 @@ Parallel lines spaced according to infill density. Each layer is printed perpend
![infill-top-rectilinear](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-rectilinear.png?raw=true)
### Grid
### Aligned Rectilinear
Two-layer pattern of perpendicular lines, forming a grid. Overlapping points may cause noise or artifacts.
Parallel lines spaced by the infill spacing, each layer printed in the same direction as the previous layer. Good horizontal strength perpendicular to the lines, but terrible in parallel direction.
Recommended with layer anchoring to improve not perpendicular strength.
- **Horizontal Strength (X-Y):** High
- **Vertical Strength (Z):** High
- **Horizontal Strength (X-Y):** Normal-Low
- **Vertical Strength (Z):** Normal
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal-Low
- **Material/Time (Higher better):** Normal
![infill-top-grid](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-grid.png?raw=true)
![infill-top-aligned-rectilinear](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-aligned-rectilinear.png?raw=true)
### 2D Lattice
### Zig Zag
Low-strength pattern with good flexibility. You can adjust **Angle 1** and **Angle 2** to optimize the infill for your specific model. Each angle adjusts the plane of each layer generated by the pattern. 0° is vertical.
Similar to [rectilinear](#rectilinear) with consistent pattern between layers. Allows you to add a Symmetric infill Y axis for models with two symmetric parts.
- **Horizontal Strength (X-Y):** Normal-Low
- **Vertical Strength (Z):** Low
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal-Low
- **Print Time:** Normal
- **Material/Time (Higher better):** Normal
![infill-top-2d-lattice](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-2d-lattice.png?raw=true)
![infill-top-zig-zag](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-zig-zag.png?raw=true)
### Cross Zag
Similar to [Zig Zag](#zig-zag) but displacing each layer with Infill shift step parameter.
- **Horizontal Strength (X-Y):** Normal
- **Vertical Strength (Z):** Low
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal
- **Material/Time (Higher better):** Normal
![infill-top-cross-zag](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-cross-zag.png?raw=true)
### Locked Zag
Adaptive version of [Zig Zag](#zig-zag) adding an external skin texture to interlock layers and a low material skeleton.
- **Horizontal Strength (X-Y):** Normal-Low
- **Vertical Strength (Z):** Normal-Low
- **Density Calculation:** Same as [Zig Zag](#zig-zag) but increasing near walls
- **Material Usage:** Normal-High
- **Print Time:** Extra-High
- **Material/Time (Higher better):** Low
![infill-top-locked-zag](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-locked-zag.png?raw=true)
### Line
@@ -263,18 +277,18 @@ Similar to [rectilinear](#rectilinear), but each line is slightly rotated to imp
![infill-top-line](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-line.png?raw=true)
### Cubic
### Grid
3D cube pattern with corners facing down, distributing force in all directions. Triangles in the horizontal plane provide good X-Y strength.
Two-layer pattern of perpendicular lines, forming a grid. Overlapping points may cause noise or artifacts.
- **Horizontal Strength (X-Y):** High
- **Vertical Strength (Z):** High
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal-Low
- **Material/Time (Higher better):** Normal-High
- **Material/Time (Higher better):** Normal
![infill-top-cubic](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-cubic.png?raw=true)
![infill-top-grid](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-grid.png?raw=true)
### Triangles
@@ -302,44 +316,18 @@ Similar to the [triangles](#triangles) pattern but offset to prevent triple over
![infill-top-tri-hexagon](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-tri-hexagon.png?raw=true)
### Gyroid
### Cubic
Mathematical, isotropic surface providing equal strength in all directions. Excellent for strong, flexible prints and resin filling due to its interconnected structure. This pattern may require more time to slice because of all the points needed to generate each curve. If your model has complex geometry, consider using a simpler infill pattern like [TPMS-D](#tpms-d) or [Cross Hatch](#cross-hatch).
3D cube pattern with corners facing down, distributing force in all directions. Triangles in the horizontal plane provide good X-Y strength.
- **Horizontal Strength (X-Y):** High
- **Vertical Strength (Z):** High
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal-High
- **Material/Time (Higher better):** Normal-Low
- **Print Time:** Normal-Low
- **Material/Time (Higher better):** Normal-High
![infill-top-gyroid](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-gyroid.png?raw=true)
### TPMS-D
Triply Periodic Minimal Surface (Schwarz Diamond). Hybrid between [Cross Hatch](#cross-hatch) and [Gyroid](#gyroid), combining rigidity and smooth transitions. Isotropic and strong in all directions. This geometry is faster to slice than Gyroid, but slower than Cross Hatch.
- **Horizontal Strength (X-Y):** High
- **Vertical Strength (Z):** High
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** High
- **Material/Time (Higher better):** Normal-Low
![infill-top-tpms-d](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-tpms-d.png?raw=true)
### Honeycomb
Hexagonal pattern balancing strength and material use. Double walls in each hexagon increase material consumption.
- **Horizontal Strength (X-Y):** High
- **Vertical Strength (Z):** High
- **Density Calculation:** % of total infill volume
- **Material Usage:** High
- **Print Time:** Ultra-High
- **Material/Time (Higher better):** Low
![infill-top-honeycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-honeycomb.png?raw=true)
![infill-top-cubic](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-cubic.png?raw=true)
### Adaptive Cubic
@@ -354,19 +342,70 @@ Hexagonal pattern balancing strength and material use. Double walls in each hexa
![infill-top-adaptive-cubic](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-adaptive-cubic.png?raw=true)
### Aligned Rectilinear
### Quarter Cubic
Parallel lines spaced by the infill spacing, each layer printed in the same direction as the previous layer. Good horizontal strength perpendicular to the lines, but terrible in parallel direction.
Recommended with layer anchoring to improve not perpendicular strength.
[Cubic](#cubic) pattern with extra internal divisions, improving X-Y strength.
- **Horizontal Strength (X-Y):** Normal-Low
- **Vertical Strength (Z):** Normal
- **Horizontal Strength (X-Y):** High
- **Vertical Strength (Z):** High
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal-Low
- **Material/Time (Higher better):** Normal
![infill-top-aligned-rectilinear](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-aligned-rectilinear.png?raw=true)
![infill-top-quarter-cubic](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-quarter-cubic.png?raw=true)
### Support Cubic
Support |Cubic is a variation of the [Cubic](#cubic) infill pattern that is specifically designed for support top layers. Will use more material than Lightning infill but will provide better strength. Nevertheless, it is still a low-density infill pattern.
- **Horizontal Strength (X-Y):** Low
- **Vertical Strength (Z):** Low
- **Density Calculation:** % of layer before top shell layers
- **Material Usage:** Extra-Low
- **Print Time:** Extra-Low
- **Material/Time (Higher better):** Normal
![infill-top-support-cubic](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-support-cubic.png?raw=true)
### Lightning
Ultra-fast, ultra-low material infill. Designed for speed and efficiency, ideal for quick prints or non-structural prototypes.
- **Horizontal Strength (X-Y):** Low
- **Vertical Strength (Z):** Low
- **Density Calculation:** % of layer before top shell layers
- **Material Usage:** Ultra-Low
- **Print Time:** Ultra-Low
- **Material/Time (Higher better):** Low
![infill-top-lightning](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-lightning.png?raw=true)
### Honeycomb
Hexagonal pattern balancing strength and material use. Double walls in each hexagon increase material consumption.
- **Horizontal Strength (X-Y):** High
- **Vertical Strength (Z):** High
- **Density Calculation:** % of total infill volume
- **Material Usage:** High
- **Print Time:** Ultra-High
- **Material/Time (Higher better):** Low
![infill-top-honeycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-honeycomb.png?raw=true)
### 3D Honeycomb
This infill tries to generate a printable honeycomb structure by printing squares and octagons maintaining a vertical angle high enough to maintain contact with the previous layer.
- **Horizontal Strength (X-Y):** Normal-High
- **Vertical Strength (Z):** Normal-High
- **Density Calculation:** Unknown
- **Material Usage:** Normal-Low
- **Print Time:** High
- **Material/Time (Higher better):** Low
![infill-top-3d-honeycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-3d-honeycomb.png?raw=true)
### 2D Honeycomb
@@ -381,18 +420,71 @@ Vertical Honeycomb pattern. Acceptable torsional stiffness. Developed for low de
![infill-top-2d-honeycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-2d-honeycomb.png?raw=true)
### 3D Honeycomb
### 2D Lattice
This infill tries to generate a printable honeycomb structure by printing squares and octagons maintaining a vertical angle high enough to maintain contact with the previous layer.
Low-strength pattern with good flexibility. You can adjust **Angle 1** and **Angle 2** to optimize the infill for your specific model. Each angle adjusts the plane of each layer generated by the pattern. 0° is vertical.
- **Horizontal Strength (X-Y):** Normal-Low
- **Vertical Strength (Z):** Low
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal-Low
- **Material/Time (Higher better):** Normal
![infill-top-2d-lattice](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-2d-lattice.png?raw=true)
### Cross Hatch
Similar to [Gyroid](#gyroid) but with linear patterns, creating weak points at internal corners.
Easier to slice but consider using [TPMS-D](#tpms-d) or [Gyroid](#gyroid) for better strength and flexibility.
- **Horizontal Strength (X-Y):** Normal-High
- **Vertical Strength (Z):** Normal-High
- **Density Calculation:** Unknown
- **Material Usage:** Normal-Low
- **Print Time:** High
- **Material/Time (Higher better):** Low
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal-High
- **Material/Time (Higher better):** Normal-Low
![infill-top-3d-honeycomb](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-3d-honeycomb.png?raw=true)
![infill-top-cross-hatch](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-cross-hatch.png?raw=true)
### TPMS-D
Triply Periodic Minimal Surface (Schwarz Diamond). Hybrid between [Cross Hatch](#cross-hatch) and [Gyroid](#gyroid), combining rigidity and smooth transitions. Isotropic and strong in all directions. This geometry is faster to slice than Gyroid, but slower than Cross Hatch.
- **Horizontal Strength (X-Y):** High
- **Vertical Strength (Z):** High
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** High
- **Material/Time (Higher better):** Normal-Low
![infill-top-tpms-d](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-tpms-d.png?raw=true)
### Gyroid
Mathematical, isotropic surface providing equal strength in all directions. Excellent for strong, flexible prints and resin filling due to its interconnected structure. This pattern may require more time to slice because of all the points needed to generate each curve. If your model has complex geometry, consider using a simpler infill pattern like [TPMS-D](#tpms-d) or [Cross Hatch](#cross-hatch).
- **Horizontal Strength (X-Y):** High
- **Vertical Strength (Z):** High
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal-High
- **Material/Time (Higher better):** Normal-Low
![infill-top-gyroid](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-gyroid.png?raw=true)
### Concentric
Fills the area with progressively smaller versions of the outer contour, creating a concentric pattern. Ideal for 100% infill or flexible prints.
- **Horizontal Strength (X-Y):** Low
- **Vertical Strength (Z):** Normal
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal
- **Material/Time (Higher better):** Normal-High
![infill-top-concentric](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-concentric.png?raw=true)
### Hilbert Curve
@@ -433,95 +525,3 @@ Esthetic pattern with low strength and high print time.
- **Material/Time (Higher better):** Normal-Low
![infill-top-octagram-spiral](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-octagram-spiral.png?raw=true)
### Support Cubic
Support |Cubic is a variation of the [Cubic](#cubic) infill pattern that is specifically designed for support top layers. Will use more material than Lightning infill but will provide better strength. Nevertheless, it is still a low-density infill pattern.
- **Horizontal Strength (X-Y):** Low
- **Vertical Strength (Z):** Low
- **Density Calculation:** % of layer before top shell layers
- **Material Usage:** Extra-Low
- **Print Time:** Extra-Low
- **Material/Time (Higher better):** Normal
![infill-top-support-cubic](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-support-cubic.png?raw=true)
### Lightning
Ultra-fast, ultra-low material infill. Designed for speed and efficiency, ideal for quick prints or non-structural prototypes.
- **Horizontal Strength (X-Y):** Low
- **Vertical Strength (Z):** Low
- **Density Calculation:** % of layer before top shell layers
- **Material Usage:** Ultra-Low
- **Print Time:** Ultra-Low
- **Material/Time (Higher better):** Low
![infill-top-lightning](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-lightning.png?raw=true)
### Cross Hatch
Similar to [Gyroid](#gyroid) but with linear patterns, creating weak points at internal corners.
Easier to slice but consider using [TPMS-D](#tpms-d) or [Gyroid](#gyroid) for better strength and flexibility.
- **Horizontal Strength (X-Y):** Normal-High
- **Vertical Strength (Z):** Normal-High
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal-High
- **Material/Time (Higher better):** Normal-Low
![infill-top-cross-hatch](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-cross-hatch.png?raw=true)
### Quarter Cubic
[Cubic](#cubic) pattern with extra internal divisions, improving X-Y strength.
- **Horizontal Strength (X-Y):** High
- **Vertical Strength (Z):** High
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal-Low
- **Material/Time (Higher better):** Normal
![infill-top-quarter-cubic](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-quarter-cubic.png?raw=true)
### Zig Zag
Similar to [rectilinear](#rectilinear) with consistent pattern between layers. Allows you to add a Symmetric infill Y axis for models with two symmetric parts.
- **Horizontal Strength (X-Y):** Normal-Low
- **Vertical Strength (Z):** Low
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal
- **Material/Time (Higher better):** Normal
![infill-top-zig-zag](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-zig-zag.png?raw=true)
### Cross Zag
Similar to [Zig Zag](#zig-zag) but displacing each layer with Infill shift step parameter.
- **Horizontal Strength (X-Y):** Normal
- **Vertical Strength (Z):** Low
- **Density Calculation:** % of total infill volume
- **Material Usage:** Normal
- **Print Time:** Normal
- **Material/Time (Higher better):** Normal
![infill-top-cross-zag](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-cross-zag.png?raw=true)
### Locked Zag
Adaptive version of [Zig Zag](#zig-zag) adding an external skin texture to interlock layers and a low material skeleton.
- **Horizontal Strength (X-Y):** Normal-Low
- **Vertical Strength (Z):** Normal-Low
- **Density Calculation:** Same as [Zig Zag](#zig-zag) but increasing near walls
- **Material Usage:** Normal-High
- **Print Time:** Extra-High
- **Material/Time (Higher better):** Low
![infill-top-locked-zag](https://github.com/SoftFever/OrcaSlicer/blob/main/doc/images/fill/infill-top-locked-zag.png?raw=true)