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Add top/bottom surface fill order control (Outward/Inward) for Concentric, Archimedean Chords and Octagram Spiral (#14179)
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
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@@ -528,6 +528,10 @@ Slic3r::Polylines intersection_pl(const Slic3r::Polygons &subject, const Slic3r
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Slic3r::Polylines3 intersection_pl(const Slic3r::Polylines3 &subject, const Slic3r::Polygon &clip);
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Slic3r::Polylines3 intersection_pl(const Slic3r::Polylines3 &subject, const Slic3r::ExPolygon &clip);
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// Orca: Sort and orient open polyline fragments produced by clipping `source` with
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// intersection_pl(), so that they run in the same order and direction as the source polyline.
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void restore_source_path_order(const Slic3r::Polyline &source, Slic3r::Polylines &fragments);
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inline Slic3r::Lines intersection_ln(const Slic3r::Lines &subject, const Slic3r::Polygons &clip)
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{
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return _clipper_ln(ClipperLib::ctIntersection, subject, clip);
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