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ENH: modify default view to current plate view
Change-Id: I32cecfe20e01011089928e24058c4ff89aca074a Signed-off-by: Stone Li <stone.li@bambulab.com>
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@@ -93,6 +93,9 @@ void Camera::select_view(const std::string& direction)
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look_at(m_target + m_distance * Vec3d::UnitY(), m_target, Vec3d::UnitZ());
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else if (direction == "topfront")
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look_at(m_target - 0.707 * m_distance * Vec3d::UnitY() + 0.707 * m_distance * Vec3d::UnitZ(), m_target, Vec3d::UnitY() + Vec3d::UnitZ());
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else if (direction == "plate") {
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look_at(m_target - 0.707 * m_distance * Vec3d::UnitY() + 0.707 * m_distance * Vec3d::UnitZ(), m_target, Vec3d::UnitY() + Vec3d::UnitZ());
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}
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}
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double Camera::get_fov() const
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