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https://github.com/OrcaSlicer/OrcaSlicer.git
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1st installment of 3D scene toolbar
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@@ -423,6 +423,13 @@ enable_shader(canvas, enable)
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CODE:
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_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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void
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enable_toolbar(canvas, enable)
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SV *canvas;
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bool enable;
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CODE:
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_3DScene::enable_toolbar((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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void
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enable_force_zoom_to_bed(canvas, enable)
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SV *canvas;
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@@ -437,6 +444,14 @@ allow_multisample(canvas, allow)
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CODE:
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_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
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void
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enable_toolbar_item(canvas, item, enable)
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SV *canvas;
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std::string item;
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bool enable;
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CODE:
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_3DScene::enable_toolbar_item((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), item, enable);
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void
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zoom_to_bed(canvas)
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SV *canvas;
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