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Tech ENABLE_SEQUENTIAL_LIMITS set as default
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@@ -505,9 +505,6 @@ public:
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Vec3f m_world_position;
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Transform3f m_world_transform;
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float m_z_offset{ 0.5f };
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#if !ENABLE_SEQUENTIAL_LIMITS
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std::array<float, 4> m_color{ 1.0f, 1.0f, 1.0f, 0.5f };
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#endif // !ENABLE_SEQUENTIAL_LIMITS
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bool m_visible{ true };
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public:
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@@ -516,9 +513,6 @@ public:
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const BoundingBoxf3& get_bounding_box() const { return m_model.get_bounding_box(); }
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void set_world_position(const Vec3f& position);
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#if !ENABLE_SEQUENTIAL_LIMITS
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void set_color(const std::array<float, 4>& color) { m_color = color; }
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#endif // !ENABLE_SEQUENTIAL_LIMITS
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bool is_visible() const { return m_visible; }
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void set_visible(bool visible) { m_visible = visible; }
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