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Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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@@ -2,12 +2,9 @@ package Slic3r::STL;
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use Moo;
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use Math::Clipper qw(integerize_coordinate_sets is_counter_clockwise);
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use Slic3r::Geometry qw(three_points_aligned longest_segment);
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use Slic3r::Geometry qw(X Y Z three_points_aligned longest_segment);
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use XXX;
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use constant X => 0;
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use constant Y => 1;
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use constant Z => 2;
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use constant MIN => 0;
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use constant MAX => 1;
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