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Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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@@ -3,12 +3,9 @@ use Moo;
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use Math::Clipper ':all';
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use Math::ConvexHull 1.0.4 qw(convex_hull);
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use Slic3r::Geometry qw(shortest_path);
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use Slic3r::Geometry qw(X Y shortest_path);
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use XXX;
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use constant X => 0;
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use constant Y => 1;
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sub make_perimeter {
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my $self = shift;
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my ($layer) = @_;
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