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Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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@@ -31,13 +31,9 @@ has 'retract_speed' => (
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default => sub { $Slic3r::retract_speed * 60 }, # mm/min
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);
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use Slic3r::Geometry qw(points_coincide);
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use Slic3r::Geometry qw(points_coincide PI X Y);
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use XXX;
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use constant PI => 4 * atan2(1, 1);
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use constant X => 0;
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use constant Y => 1;
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sub move_z {
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my $self = shift;
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my ($z) = @_;
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