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https://github.com/OrcaSlicer/OrcaSlicer.git
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3DScene layer editing overlay completely moved to c++
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@@ -117,6 +117,10 @@ public:
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void set_hover_volume_id(wxGLCanvas* canvas, int id);
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unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas) const;
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float get_layers_editing_band_width(wxGLCanvas* canvas) const;
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void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
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GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
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void zoom_to_bed(wxGLCanvas* canvas);
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@@ -136,7 +140,7 @@ public:
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void render_cutting_plane(wxGLCanvas* canvas) const;
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void render_warning_texture(wxGLCanvas* canvas) const;
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void render_legend_texture(wxGLCanvas* canvas) const;
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void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject& print_object) const;
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void render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const;
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void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
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