3DScene layer editing overlay completely moved to c++

This commit is contained in:
Enrico Turri
2018-05-25 15:56:14 +02:00
parent 455076231b
commit c51ce63b9b
10 changed files with 331 additions and 146 deletions

View File

@@ -117,6 +117,10 @@ public:
void set_hover_volume_id(wxGLCanvas* canvas, int id);
unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas) const;
float get_layers_editing_band_width(wxGLCanvas* canvas) const;
void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
void zoom_to_bed(wxGLCanvas* canvas);
@@ -136,7 +140,7 @@ public:
void render_cutting_plane(wxGLCanvas* canvas) const;
void render_warning_texture(wxGLCanvas* canvas) const;
void render_legend_texture(wxGLCanvas* canvas) const;
void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject& print_object) const;
void render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const;
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;