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https://github.com/OrcaSlicer/OrcaSlicer.git
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3DScene layer editing overlay completely moved to c++
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@@ -617,6 +617,10 @@ public:
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static void set_hover_volume_id(wxGLCanvas* canvas, int id);
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static unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas);
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static float get_layers_editing_band_width(wxGLCanvas* canvas);
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static void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
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static GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
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static void zoom_to_bed(wxGLCanvas* canvas);
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@@ -636,7 +640,7 @@ public:
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static void render_cutting_plane(wxGLCanvas* canvas);
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static void render_warning_texture(wxGLCanvas* canvas);
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static void render_legend_texture(wxGLCanvas* canvas);
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static void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object);
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static void render_layer_editing_overlay(wxGLCanvas* canvas, const Print* print);
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static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
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