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3DScene layer editing overlay completely moved to c++
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@@ -603,7 +603,10 @@ void ModelObject::clear_instances()
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// Returns the bounding box of the transformed instances.
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// This bounding box is approximate and not snug.
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const BoundingBoxf3& ModelObject::bounding_box()
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//========================================================================================================
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const BoundingBoxf3& ModelObject::bounding_box() const
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//const BoundingBoxf3& ModelObject::bounding_box()
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//========================================================================================================
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{
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if (! m_bounding_box_valid) {
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BoundingBoxf3 raw_bbox;
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