Separated Infills enhancements (#14674)

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
This commit is contained in:
Ian Bassi
2026-07-12 11:45:00 -03:00
committed by GitHub
parent bfbf591613
commit c4ea86041b
10 changed files with 164 additions and 100 deletions

View File

@@ -1335,7 +1335,7 @@ void Layer::make_fills(FillAdaptive::Octree* adaptive_fill_octree, FillAdaptive:
bool is_per_model_center = is_top_or_bottom && params.center_of_surface_pattern == CenterOfSurfacePattern::Each_Model && is_centered_infill;
bool is_separate_infill = !is_top_or_bottom && surface_fill.params.separated_infills &&
(
is_centered_infill ||
is_separable_infill_pattern(surface_fill.params.pattern) ||
params.config->solid_infill_rotate_template != "" ||
params.config->sparse_infill_rotate_template != "" );
@@ -1364,59 +1364,30 @@ void Layer::make_fills(FillAdaptive::Octree* adaptive_fill_octree, FillAdaptive:
// Orca: separate infill / per-model pattern centering.
//
// First assign this fill region to the model part whose slice at this layer overlaps it
// the most. A strict "contains" test is ambiguous for assemblies whose parts overlap (a
// region may sit inside several parts, or straddle a boundary and be inside none), so we
// pick by intersection area instead.
//
// The center must belong to an *overlap group*, not a single part: parts that
// touch/overlap form one connected physical body that shares a single center, while a
// part detached from the rest of the assembly gets its own. This holds for both
// separated infills and Each_Model surface centering (Each_Model == per connected body).
// firstLayerObjGroups() already holds these connected components, so we widen the chosen
// part's bbox to the whole group it belongs to.
// Center the pattern on each connected body of the object independently, so every piece
// is filled exactly as if it were sliced on its own: touching/overlapping parts merge
// into one body sharing a center, while separate parts and disconnected islands (even
// interleaved-but-not-touching ones, e.g. chain links) each get their own. The body each
// island belongs to, and its full bounding box, were resolved in 3D by PrintObject::
// infill() (lslices_separated_component_bboxes, aligned with this layer's lslices). We
// match this fill region to the island it overlaps most, then re-use the whole-object
// bounding box (origin-centered — identical extent to the default, so coverage and cost
// are unchanged) re-centered on that body.
if (is_per_model_center || is_separate_infill) {
double best_overlap = 0.;
ObjectID best_vol_id;
const PrintInstance* best_instance = nullptr;
for (const auto& instance : this->object()->instances()) {
for (const auto& volume : instance.print_object->firstLayerObjSlice()) {
if (f->layer_id >= volume.slices.size())
continue;
const double overlap = area(intersection_ex(volume.slices[f->layer_id], ExPolygons{expoly}));
if (overlap > best_overlap) {
best_overlap = overlap;
best_vol_id = volume.volume_id;
best_instance = &instance;
}
double best_overlap = 0.;
BoundingBox best_component;
for (size_t r = 0; r < this->lslices.size() && r < this->lslices_separated_component_bboxes.size(); ++ r) {
const double overlap = area(intersection_ex(this->lslices[r], expoly));
if (overlap > best_overlap) {
best_overlap = overlap;
best_component = this->lslices_separated_component_bboxes[r];
}
}
if (best_instance) {
const Transform3d matrix = best_instance->model_instance->get_matrix();
Point shift = best_instance->shift; // get_volume_bbox takes a non-const ref
auto& volumes = best_instance->model_instance->get_object()->volumes;
// Volume ids to center on: the whole overlap group the winning part belongs to,
// falling back to just that part if it isn't part of any group.
std::vector<ObjectID> center_ids;
for (const auto& group : best_instance->print_object->firstLayerObjGroups()) {
bool in_group = false;
for (const ObjectID& vid : group.volume_ids)
if (vid == best_vol_id) { in_group = true; break; }
if (in_group) { center_ids = group.volume_ids; break; }
}
if (center_ids.empty())
center_ids.push_back(best_vol_id);
BoundingBox bbox;
for (const ObjectID& vid : center_ids)
for (auto model_volume : volumes)
if (vid.id == model_volume->id().id) {
bbox.merge(model_volume->get_volume_bbox(matrix, shift, true));
break;
}
if (bbox.defined)
f->set_bounding_box(bbox);
if (best_component.defined) {
const Point c = best_component.center();
BoundingBox part_bbox = bbox; // origin-centered, whole-object extent (from above)
part_bbox.translate(c.x(), c.y()); // re-center on this body
f->set_bounding_box(part_bbox);
}
} // - End: separate infill / per-model pattern centering