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Separated Infills enhancements (#14674)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
This commit is contained in:
co-authored by
Rodrigo Faselli
parent
bfbf591613
commit
c4ea86041b
+22
-51
@@ -1335,7 +1335,7 @@ void Layer::make_fills(FillAdaptive::Octree* adaptive_fill_octree, FillAdaptive:
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bool is_per_model_center = is_top_or_bottom && params.center_of_surface_pattern == CenterOfSurfacePattern::Each_Model && is_centered_infill;
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bool is_separate_infill = !is_top_or_bottom && surface_fill.params.separated_infills &&
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(
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is_centered_infill ||
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is_separable_infill_pattern(surface_fill.params.pattern) ||
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params.config->solid_infill_rotate_template != "" ||
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params.config->sparse_infill_rotate_template != "" );
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@@ -1364,59 +1364,30 @@ void Layer::make_fills(FillAdaptive::Octree* adaptive_fill_octree, FillAdaptive:
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// Orca: separate infill / per-model pattern centering.
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//
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// First assign this fill region to the model part whose slice at this layer overlaps it
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// the most. A strict "contains" test is ambiguous for assemblies whose parts overlap (a
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// region may sit inside several parts, or straddle a boundary and be inside none), so we
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// pick by intersection area instead.
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//
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// The center must belong to an *overlap group*, not a single part: parts that
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// touch/overlap form one connected physical body that shares a single center, while a
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// part detached from the rest of the assembly gets its own. This holds for both
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// separated infills and Each_Model surface centering (Each_Model == per connected body).
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// firstLayerObjGroups() already holds these connected components, so we widen the chosen
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// part's bbox to the whole group it belongs to.
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// Center the pattern on each connected body of the object independently, so every piece
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// is filled exactly as if it were sliced on its own: touching/overlapping parts merge
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// into one body sharing a center, while separate parts and disconnected islands (even
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// interleaved-but-not-touching ones, e.g. chain links) each get their own. The body each
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// island belongs to, and its full bounding box, were resolved in 3D by PrintObject::
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// infill() (lslices_separated_component_bboxes, aligned with this layer's lslices). We
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// match this fill region to the island it overlaps most, then re-use the whole-object
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// bounding box (origin-centered — identical extent to the default, so coverage and cost
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// are unchanged) re-centered on that body.
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if (is_per_model_center || is_separate_infill) {
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double best_overlap = 0.;
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ObjectID best_vol_id;
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const PrintInstance* best_instance = nullptr;
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for (const auto& instance : this->object()->instances()) {
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for (const auto& volume : instance.print_object->firstLayerObjSlice()) {
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if (f->layer_id >= volume.slices.size())
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continue;
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const double overlap = area(intersection_ex(volume.slices[f->layer_id], ExPolygons{expoly}));
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if (overlap > best_overlap) {
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best_overlap = overlap;
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best_vol_id = volume.volume_id;
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best_instance = &instance;
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}
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double best_overlap = 0.;
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BoundingBox best_component;
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for (size_t r = 0; r < this->lslices.size() && r < this->lslices_separated_component_bboxes.size(); ++ r) {
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const double overlap = area(intersection_ex(this->lslices[r], expoly));
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if (overlap > best_overlap) {
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best_overlap = overlap;
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best_component = this->lslices_separated_component_bboxes[r];
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}
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}
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if (best_instance) {
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const Transform3d matrix = best_instance->model_instance->get_matrix();
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Point shift = best_instance->shift; // get_volume_bbox takes a non-const ref
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auto& volumes = best_instance->model_instance->get_object()->volumes;
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// Volume ids to center on: the whole overlap group the winning part belongs to,
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// falling back to just that part if it isn't part of any group.
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std::vector<ObjectID> center_ids;
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for (const auto& group : best_instance->print_object->firstLayerObjGroups()) {
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bool in_group = false;
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for (const ObjectID& vid : group.volume_ids)
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if (vid == best_vol_id) { in_group = true; break; }
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if (in_group) { center_ids = group.volume_ids; break; }
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}
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if (center_ids.empty())
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center_ids.push_back(best_vol_id);
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BoundingBox bbox;
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for (const ObjectID& vid : center_ids)
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for (auto model_volume : volumes)
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if (vid.id == model_volume->id().id) {
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bbox.merge(model_volume->get_volume_bbox(matrix, shift, true));
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break;
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}
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if (bbox.defined)
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f->set_bounding_box(bbox);
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if (best_component.defined) {
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const Point c = best_component.center();
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BoundingBox part_bbox = bbox; // origin-centered, whole-object extent (from above)
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part_bbox.translate(c.x(), c.y()); // re-center on this body
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f->set_bounding_box(part_bbox);
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}
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} // - End: separate infill / per-model pattern centering
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@@ -2739,13 +2739,19 @@ static void polylines_from_paths(const std::vector<MonotonicRegionLink> &path, c
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// The extended bounding box of the whole object that covers any rotation of every layer.
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BoundingBox FillRectilinear::extended_object_bounding_box() const {
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// Build the extension around the box center. The transpose merge and the sqrt(2.) scaling
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// (which covers any possible rotation) are both defined about the origin, so a box that is not
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// origin-centered — e.g. a separated-infill box re-centered on a single assembly part — would be
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// distorted. Shift to the origin first and back afterwards; for the default origin-centered box
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// the two translations cancel and this is identical to the original behavior.
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const Point c = this->bounding_box.center();
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BoundingBox out = this->bounding_box;
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out.translate(-c.x(), -c.y());
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out.merge(Point(out.min.y(), out.min.x()));
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out.merge(Point(out.max.y(), out.max.x()));
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// The bounding box is scaled by sqrt(2.) to ensure that the bounding box
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// covers any possible rotations.
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return out.scaled(sqrt(2.));
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out = out.scaled(sqrt(2.));
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out.translate(c.x(), c.y());
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return out;
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}
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bool FillRectilinear::fill_surface_by_lines(const Surface *surface, const FillParams ¶ms, float angleBase, float pattern_shift, Polylines &polylines_out)
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@@ -3098,8 +3104,11 @@ bool FillRectilinear::fill_surface_trapezoidal(
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const coord_t d2 = coord_t(0.5 * period - d1);
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// Align bounding box to the grid
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bb.merge(align_to_grid(bb.min, Point(period, period)));
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// Align bounding box to the grid, phased through the box center so separated infills align
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// each part on itself (grid_center is the origin for a standalone object / feature off).
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// Captured before the merge, which grows bb and would otherwise shift its center.
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const Point grid_center = bb.center();
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bb.merge(align_to_grid(bb.min, Point(period, period), grid_center));
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const coord_t xmin = bb.min.x();
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const coord_t xmax = bb.max.x();
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const coord_t ymin = bb.min.y();
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@@ -3146,11 +3155,17 @@ bool FillRectilinear::fill_surface_trapezoidal(
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flip_vertical = !flip_vertical;
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}
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// transpose points for odd infill layers (taking infill combination into account)
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// transpose points for odd infill layers (taking infill combination into account).
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// Orca: mirror across the diagonal through grid_center (not the origin), so the swapped
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// layers stay aligned with the center-phased grid. For a standalone object / feature off,
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// grid_center is the origin and this is a plain x/y swap.
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if (infill_layer_id % 2 == 1) {
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for (Polyline& pl : polylines) {
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for (Point& p : pl.points) {
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std::swap(p.x(), p.y());
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const coord_t dx = p.x() - grid_center.x();
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const coord_t dy = p.y() - grid_center.y();
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p.x() = grid_center.x() + dy;
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p.y() = grid_center.y() + dx;
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}
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}
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}
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@@ -3341,6 +3356,14 @@ bool FillRectilinear::fill_surface_trapezoidal(
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break;
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}
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// Orca: cases 1 & 2 build the pattern symmetrically around the origin, so on their own they
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// phase to the global origin and every part shares one grid. Shift the pattern onto the box
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// center this->bounding_box carries, so separated infills align each part on itself. The center
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// is the origin for a standalone object (or when the feature is off), making this a no-op there.
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if (Pattern_type != 0)
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for (Polyline &pl : polylines)
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pl.translate(rotate_vector.second);
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// Apply multiline fill
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multiline_fill(polylines, params, spacing);
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